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Steam expands compatibility with Razer Raiju V3 Pro and optimizes use of new Nintendo Switch controls

Steam
Steam - Foto: Divulgação

This week, Valve released a robust update for the Steam client, focused primarily on the expansion and stability of the Steam Input tool, which manages communication between games and third-party peripherals. The main technical novelty lies in the native integration of high-performance hardware, eliminating the need for complex proprietary drivers for basic operation. Essa move reinforces the company’s strategy of making the PC platform the most versatile environment for players who prefer to use controls instead of the classic keyboard and mouse combination, ranging from enthusiast devices to consoles recently launched on the market.

Among the highlights of the improvement package is the official and complete support for the Razer Raiju V3 Pro controller, a device aimed at the competitive scene that now operates without barriers within the Valve ecosystem. The update ensures that all peripheral features are automatically recognized by the system, allowing button mapping and sensitivity adjustments directly through the Steam interface.

In addition to compatibility with the Razer hardware, the update brought critical corrections to connectivity with the Nintendo Switch 2 controls, resolving instabilities that occurred during the reconnection process via cable and Bluetooth. The list of changes includes:

  • Native wireless integration for the Razer Raiju V3 Pro.
  • Wired reconnection stabilization for Nintendo Switch 2 controls.
  • New output style option for the “Topple” gyroscope.
  • Correction of behavior in the dead zone of analog joysticks.

Advanced integration and enthusiast hardware

The arrival of native support for the Razer Raiju V3 Pro represents an important step towards the accessibility of premium hardware on the PC, as the device is known for its complex construction and additional features that often required external software to operate correctly. Agora, users can connect the controller via the Bluetooth and enjoy a “plug-and-play” experience, with the Steam Input taking responsibility for translating commands into games, ensuring low latency and accurate response in competitive titles.

This update also benefits the community that uses console controls, specifically with the fix aimed at Nintendo Switch 2, whose communication protocol had intermittent failures when physically disconnected and reconnected. Valve has adjusted the USB interpretation layer to ensure that the operating system and Steam client resume control immediately upon reconnection, avoiding the need to restart the game or the software itself to get the peripheral to respond again.

Gyroscope and sensitivity improvements

Another focal point of the update was the refinement of gyroscope functionalities, a tool increasingly used for fine aiming in shooting and adventure games on PC. The Valve introduced a new option called “Topple” for converting physical movements into joystick commands, offering a more natural response to tilts.

This change aims to smooth the learning curve for new users experimenting with motion aiming, reducing the jitter known as “jitter” without sacrificing the precision needed for quick adjustments. The system now calculates controller orientation with greater fidelity, translating small gestures into more fluid on-screen camera movements.

For developers and power users who configure control profiles, the update also changed the way analog output is processed when configured to emulate a mouse. The change ensures that the transition between physical movement and digital response is less abrupt.

Additionally, a visual correction has been implemented in the mode selection interface, where the triggers’ analog output configuration is now displayed correctly, making it easier to understand the activation zones configured by the player.

API evolution and specific bug fixes

On the deeper technical side, the Steam Input API has received new calls that allow game developers to identify and adapt their titles for a wider range of input devices, including trackpads and touchscreens. A relevant addition is the “Trackpad Isso opens the door for better compatibility with handheld devices and hybrid controllers that rely on touchpads for navigation and camera control.

Solutions for old hardware conflicts

Valve also focused attention on legacy issues affecting users of specific controllers, such as the Nacon PS4 model Compact. A persistent bug that caused random disconnections and incorrect reading of inputs was finally resolved through a rewrite of the way the generic driver handles identification of this specific device.

Another technical change involves the GameCube controller adapter. By default, Steam will now ignore the adapter when it is configured in Wii-U mode, a decision made to avoid driver conflicts that often prevented it from working correctly in emulators or games that attempted to access the device directly.

This change prevents Steam from “hijacking” the adapter signal, allowing dedicated software, such as the Dolphin emulator, to have exclusive access to the hardware without interference from the Valve input layer, unless the user manually configures otherwise.

Refinements to the Big Picture interface

The Big Picture interface, designed for use on televisions and large monitors, has received visual updates to better reflect the state of connected controls. Navigation icons now dynamically update to match the exact model of controller in use, be it an Xbox, PlayStation, or Nintendo model, reducing visual clutter for the player.

Additionally, interface performance has been optimized to reduce menu response delays when multiple controls are connected simultaneously. Valve worked on rendering UI elements to ensure that navigation remains fluid even in local play sessions with four or more players.

Smarter library filters

Finally, the organization of the game library has been improved with new filtering criteria based on store tags. Agora, when selecting filters such as “Compatible with Controle” or “Multiplayer Local”, the library uses the latest metadata from the Steam store to display accurate results, helping users quickly find titles that support their newly configured peripherals.

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