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Valve bets on its own hardware with AMD chips and Linux system to compete in the living room

Steam Machine
Steam Machine - Divulgação

Valve officially developed a new device aimed at home entertainment, marking its return to the table console segment. The equipment, designed internally by the company, is expected to hit the market in early 2026 and promises to deliver a high-fidelity visual experience, using the SteamOS operating system to integrate the company’s vast digital library directly into users’ televisions.

Unlike the initiative carried out in 2015, which depended on partner manufacturers, the new strategy centralizes hardware production to ensure maximum optimization between components and software. The project seeks to bridge the gap between the versatility of computers and the convenience of traditional consoles, offering features such as image upscaling and instant boot.

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The company’s bet builds on the recent success of its handheld devices, applying lessons learned about game compatibility in the Linux environment. With state-of-the-art components supplied by AMD, the device aims to compete directly in performance and energy efficiency.

Technical specifications and architecture

The heart of the new system is a six-core AMD Zen 4 processor, configured to operate at a reduced thermal consumption of 30W, ensuring silence and efficiency in the living room. Graphics processing is handled by a semi-customized GPU based on the RDNA 3 architecture, equipped with 28 computing units, which allows the execution of modern titles in 4K resolution using image reconstruction technologies.

One of the hardware’s biggest differences lies in its memory configuration, which combines 16 GB of DDR5 RAM for the system with 8 GB of GDDR6 memory dedicated exclusively to video. Essa hybrid architecture avoids common bottlenecks found in devices that use shared memory, providing greater fluidity in high-resolution textures and multitasking.

For storage, the console will offer options ranging from 512 GB to 1 TB, with support for easy expansion via SSD, allowing players to increase their capacity as their library grows.

Control and interface innovations

Along with the console, the Valve will introduce a new version of its proprietary controller, designed to overcome the limitations of conventional joysticks in strategy and shooting games. The peripheral incorporates touch-sensitive trackpads and a high-precision gyroscope, inheriting technology refined over the lifecycle of the Steam Deck to deliver precise navigation in desktop mode and complex menus.

Control connectivity uses a dedicated low-latency radio system, superior to the standard Bluetooth, ensuring immediate response to commands. Além Additionally, the SteamOS software has been adjusted to launch directly in Big Picture mode, creating a user-friendly interface that eliminates the need for a keyboard and mouse for most essential functions.

Connectivity and market positioning

The device comes equipped with support for dual-band WiFi 6E networks, essential for fast downloads and seamless local or cloud game streaming. The back of the device has an Ethernet and 1 Gbps port, as well as multiple USB-A ports and a high-speed USB-C port, making it easier to connect various peripherals.

In the competitive scenario, the equipment is positioned as a viable alternative to current generation consoles, such as the PlayStation 5 and the Xbox Series

The estimated price range for the launch varies between 549 and 1000 dollars, depending on the storage configuration chosen by the consumer. The absence of additional costs for playing online and access to a library of games already purchased on the PC are seen as major economic attractions in the long term.

Analysts point out that the launch could accelerate the adoption of Linux as a viable gaming platform, encouraging developers to create native versions of their titles.

Release forecast

The official debut is scheduled for the first quarter of 2026, with the company preparing robust stocks to avoid shortages seen in previous hardware launches. The pre-sale period should open a few weeks before physical distribution, and Valve promises to maintain long-term software support, with constant updates to drivers and system features.

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