Initial tests confirm No Rest for the Wicked running on Nintendo Switch successor with crossplay

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Rest for the Wicked

Rest for the Wicked - Divulgação

The CEO of Moon Studios, Thomas Mahler, used social media to publish visual records that confirm the execution of the titleNo Rest for the Wickedin the long-awaited successor to the Nintendo hybrid console. The publication, made on platform

The revelation comes at a strategic time for the studio, which seeks to expand the reach of its Action RPG beyond computers, where the title has already surpassed the one million units sold mark since the beginning of early access. Mahler emphasized that although the game is already functional on the new system, the optimization process remains an absolute priority to ensure that the experience is fluid and meets the quality standards established by the company’s previous projects.

Nintendo Switch 2 – 写真: Casal Design / Shutterstock.com

Performance and adaptation to new hardware

Known for the critical and public success of the franchiseOri, Moon Studios is using the PlayStation 5 version as a basis for development on desktop consoles, but pays special attention to the specifics of Switch 2. The objective declared by the technical team is to achieve stable performance, aiming for a rate of 60 frames per second, which requires detailed adjustments to the code to extract the maximum potential from the Nintendo chipset.

The development team sees the port to the new portable console as a natural step to ensure the longevity and profitability of the project. Segundo Mahler, the adaptation is not just about making the game work, but about ensuring that the visual fidelity and responsiveness of the controls are preserved, avoiding technical concessions that harm the frenetic gameplay characteristic of the genre.

Multiplayer updates and features

The development schedule remains in line with major content updates, such as the recent “Together” update, which introduced robust multiplayer features. Moon Studios’s strategy is to unify the player base across different platforms, confirming that support for crossplay and cross-progression are in the plans for the console launch.

Among the main new features implemented that will be available in future console versions, the following stand out:

  • Cooperative mode for up to four simultaneous players in the main campaign.
  • Implementation of PvP (player versus player) combat systems for arena disputes.
  • Network optimization to ensure stability between PC, Steam Deck and new consoles.
  • New items and customization mechanics aimed at the group experience.

Independence and market vision

The trajectory ofNo Rest for the Wickedit also marks a new chapter in the history of Moon Studios, reaffirming its independence after years of exclusive partnership with Microsoft. Editorial freedom allowed the developer to explore new partnerships and platforms, aiming to reach a wider audience without the exclusivity constraints that limited its previous releases to only the Xbox ecosystem and PC.

The positive reception on Steam, with more than 80% favorable reviews, serves as a thermometer for the game’s potential in the console market. The bet on the successor to Switch demonstrates the developers’ confidence in the new device’s ability to run complex and visually demanding games, positioning the title as one of the possible highlights in the library of the new generation of Nintendo.