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League of Legends is blocked for under 18s in Brazil

League of legends' - divulgação
League of legends' - divulgação

Riot Games, developer of world-famous titles such as “League of Legends”, announced that several of its popular games will now be restricted on Brasil, blocking access for under 18s. The measure, which came into effect on September 18, 2025, is a direct response to the new requirements of Estatuto, Criança and Adolescente (ECA), aimed at protecting young people in digital environments, as communicated by the company itself. Essa regulatory adequacy significantly impacts the gaming community and reinforces the debate about online security.

This policy change affects a number of widely played titles in the country. Users who attempt to access the games and are identified as underage will have their accounts paused.

The games specifically impacted by this new blocking rule are:
– “League of Legends” (LoL)
– “Teamfight Tactics”
– “League of Legends: Wild Rift”
– “2XKO”
– “Legends of Runeterra”

New ECA regulations impact the gaming sector

The implementation of restrictions by Riot Games reflects a growing movement to regulate the digital environment, especially with regard to the protection of children and adolescents. The Estatuto from the Criança and the Adolescente (ECA) into the Esta initiative is not just limited to electronic games, but extends to various forms of interaction and consumption of digital content, encouraging companies to review their internal policies. The new legislation aims to protect young people from risks such as harassment, exposure to inappropriate content and exploitation, marking a significant advance in Brazilian legislation.

Riot Games actions and the verification process

To comply with the guidelines of the new legislation, Riot Games has established a rigorous age verification process for its players. Aqueles who have already reached the age of criminal responsibility, that is, 18 years old, will need to prove their age using specific methods. Accepted documents include providing the number of Cadastro of Pessoa Física (CPF), payment card data, a scan of the identity document (RG) or, in some cases, even a facial estimate. Este process aims to ensure that only adults have unrestricted access to content considered unsuitable for minors.

The company clarified that accounts of underage players will not be permanently deleted, but rather paused. Esta temporary measure ensures that, upon reaching the age of majority, players can reactivate their accounts and resume access to games without losing progress or accumulated items.

Access restriction on specific titles from Riot

As of the date established in 2025, the games “League of Legends” (LoL), “Teamfight Tactics”, “League of Legends: Esta Riot Games’s decision follows the interpretation of the new requirements of Estatuto, Criança and Adolescente, which seeks to create safer digital environments for Brazilian youth. The restriction is a proactive step to ensure compliance with the law.

The measure mainly aims to protect young people from content or interactions that may be considered inappropriate or harmful to their development. With this, the company reinforces its commitment to social responsibility, adapting its platforms to meet legal and social expectations in Brasil. Families now have an additional layer of security regarding what their children access in the gaming world.

Law No. 15,211: prohibitions and digital moderation

Law No. 15,211, sanctioned in September 2025, represents a significant milestone in the protection of minors in digital environments in Brasil. The legal text, in its chapter 7, specifically addresses electronic games and imposes new guidelines that developing companies must strictly follow. Entre The most notable prohibitions include prohibiting the existence of “loot boxes” (reward boxes) in games accessed by children or teenagers.

This ban aims to combat practices that may encourage excessive gambling behavior and unsupervised spending among young people, given the random nature of rewards. Além Furthermore, the law reinforces previous legislation by determining the need for moderation in communications between underage players within games. Isso means that platforms must implement effective mechanisms to monitor and, if necessary, intervene in conversations to prevent harassment, cyberbullying or any type of harmful interaction.

The new regulations also place a responsibility on companies to ensure gaming environments are safe and free from inappropriate content, including offensive language or explicit images. Este set of measures aims to create a healthier and more controlled digital environment for children and young people, encouraging a more conscious and safe use of entertainment technologies. Monitoring these standards is crucial to their effectiveness.

The particular case of Valorant and parental authorization

Despite the broad application of Riot Games’s new rules across much of its gaming portfolio, first-person shooter title “Valorant” has received a slightly different treatment. Para this game, the requirement is not total blocking for minors, but rather the need for authorization from parents or guardians for players aged between 12 and 17. Essa distinction for “Valorant” generated questions in the community and among the specialized media.

Riot Games did not provide a detailed explanation as to the specific reason for this difference in approach to “Valorant” compared to its other games until the original news was published. Essa particularity suggests that the company may have evaluated intrinsic characteristics of the shooter or its player base differently, considering that moderation and parental supervision would be sufficient to meet ECA requirements within this specific age group, rather than a complete block.

The future of ratings and the reevaluation of games

Riot Games has publicly stated its intention to re-evaluate the affected games under the continued demands of Estatuto, Criança and The company’s forecast is that this reassessment will be completed and the classifications reversed by the beginning of 2027. Este time horizon indicates a period of adjustment and observation by the developer and Brazilian regulatory authorities.

This promise to return to the original classification signals that the current measures are viewed by the company as temporary, adopted to ensure immediate compliance with legislation while long-term solutions or clarifications on interpretations of the law are sought. Acompanhar the evolution of the ECA guidelines and the development of new parental control and content moderation technologies will be fundamental to the outcome of this situation.

Challenges and adaptations of the Brazilian gaming industry

The implementation of new regulations like Lei No. 15,211 poses significant challenges not only for large global developers like Riot Games, but for the entire gaming industry in Brasil. The sector, which moves billions of reais annually, needs to adapt quickly to a constantly evolving legal scenario. Companies must invest in robust age verification technologies and efficient content moderation systems to avoid penalties and ensure the safety of their youngest users.

In addition to the operational costs involved in adaptation, there is also the challenge of communicating these changes in a clear and transparent way to the gaming community, which is often resistant to any type of restrictions. Equilibrar freedom of access with protection is a complex task that requires continuous dialogue between developers, legislators and civil society. Smaller companies, in particular, face the challenge of allocating resources to these adaptations without compromising innovation and development of new titles.

The need for moderation in communications and the prohibition of “loot boxes” for minors are points that require profound restructuring in business models and game design. The Brazilian gaming market, which has a diverse and growing player base, needs to find innovative solutions to remain competitive and, at the same time, fulfill its social role in protecting children and adolescents. Engagement with conscious use policies is increasingly vital.

The evolution of the protection of minors in the online environment

The protection of children and adolescents in the online environment is a topic that has gained global prominence, and Brasil is no exception. The regulation of electronic games is just one facet of a larger movement that seeks to ensure healthy development for new generations in an increasingly digitalized world. Governos and international organizations have been working to establish standards and guidelines that platforms must follow.

Perspectives for compliance and innovation

Compliance with new laws such as the ECA represents a turning point for the gaming sector in the Brasil. While Embora brings challenges, it also drives innovation in security and governance.

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