The Assassin’s Creed Hexe project, still shrouded in mystery, registers another important change in leadership. Benoit Richer, who held the role of game director, has left Ubisoft. Ele heads to a new indie studio based at Quebec called Servo Games, where he serves as co-founder and game director.
The departure comes just over two months after the departure of creative director Clint Hocking. Richer had previous experience in the franchise, with contributions to Valhalla, and also directed Batman: Arkham Origins before returning to Ubisoft in 2017. The announcement came via a post on the developer’s own LinkedIn.
Saída of Benoit Richer reinforces adjustment sequence
Richer joined the Hexe project after working on expansions of Valhalla. Sua’s departure comes as Ubisoft reorganizes the franchise’s creative oversight. Jean Guesdon, who returned to take on a central role, now leads creative aspects of Hexe. Guesdon described the title as a darker, more linear narrative experience, set at a pivotal moment in history.
- Benoit Richer served as production director on Assassin’s Creed Valhalla
- Ele contributed to expansions such as Wrath of the Druids and Dawn of Ragnarok
- Antes of Ubisoft, directed Batman: Arkham Origins on Warner Bros.
- Richer spent nine years at Ubisoft Montreal in his most recent stint
- New Servo Games studio brings together industry veterans
Esses moves occur while the game remains in development at Ubisoft Montreal. Nenhuma official release date has been confirmed. Rumores point to a possible window at the end of 2027, but nothing is defined.
Projeto keeps focus on darker tone
Anunciado in September 2022, Hexe promises to differentiate itself from recent deliveries in the series. The setting involves witch trials in the 16th or 17th century Europa, with a denser narrative and an emphasis on stealth. Detalhes specifics about the plot, gameplay and protagonist are still scarce.
Ubisoft has adopted a cautious stance. In a March 2026 update, Guesdon reinforced that the team works calmly to deliver the ambitious vision. “Let’s stay silent a little longer,” he said at the time. The studio seeks quality above tight deadlines.
Impacto on teams and schedule
The double departure of directors in a short period of time generates debate about internal stability. Hexe has already undergone adjustments since the announcement. Relatos indicate that the game may have undergone changes in mechanics, including the possible removal of more experimental elements. Mesmo therefore, internal sources point out that the project remains a priority within the new Vantage Studios structure.
Desenvolvedores veterans remain on the team. Ubisoft has not officially commented on the recent departures. The company’s current focus is on delivering titles like Shadows with extended support before moving forward with next chapters in the franchise.
What is known so far about Hexe
The game continues without a full trailer or gameplay images. The expectation is for a more linear experience than recent open titles, with a strong narrative and unique historical setting. Fãs follows production movements with interest, but without rushing for immediate news.
The Ubisoft Montreal has a track record of robust deliveries in the series. Hexe appears as an attempt to return to roots more focused on history and infiltration. With the recent changes, the team seeks a new balance to maintain the production pace.

