Valve has implemented a significant overhaul of its policies for the use of generative artificial intelligence in games distributed on the Steam platform. The update makes a clear distinction between the use of technology as an internal production tool and AI-generated content that is directly presented to players. The measure aims to increase transparency for consumers by requiring developers to declare only those AI-created elements that impact the final user experience.
This change in approach seeks to simplify the submission process for studios, eliminating the need to publicize the use of AI tools that operate behind the scenes in development, such as programming assistants or marketing optimization software. The new rule takes effect immediately for all new games and updates submitted to the store, reflecting an adaptation to rapid technological transformations in the games industry.
With the new policy, the responsibility for the legality and appropriateness of AI-generated content falls entirely on the developers. Eles must ensure that materials do not infringe copyright and follow community guidelines. Para reinforces supervision, Valve is also improving the reporting system, allowing players themselves to report possible violations directly through Steam Overlay.

What changes in disclosure to developers
The main change in the submission guidelines is the exclusive focus on the final product delivered to the consumer. Anteriormente, the rules implemented in 2024 generated ambiguities, leading many studios to declare the use of AI even in processes that did not visibly affect the game. Agora, disclosure is mandatory only when the technology generates elements that players can see, hear or read.
This clarity has been welcomed by the developer community, who can now utilize code wizards and other AI-based productivity tools without the need for additional markup on the game page. Valve clarified that the objective is to inform the buyer about what they are purchasing, and not about how the product was built internally.
| Year | Titles with AI disclosure |
|---|---|
| 2024 | ~1,000 |
| 2025 (1st semester) | ~8,000 |
Criteria for mandatory AI declaration
Developers need to inform Steam about their use of AI in two main categories. The first covers pre-generated content, which is created during development and incorporated into the game as fixed assets. Isso includes textures, character models, soundtracks, or any other visual or auditory element that makes up the final product.
The second category, considered more complex, refers to content generated in real time, or “runtime”. In Nesses cases, the AI creates elements dynamically while the player is in the game, such as NPC dialogue, procedural missions or images that change with each game session.
For both scenarios, the Steam submission form has been updated with specific sections. Creators must fill in text boxes describing how the technology was used and check boxes that detail the nature of the content generated, ensuring that the information is clearly displayed on the store page.
Valve reinforces that honesty in these descriptions is essential, as AI can generate unpredictable results. Prior transparency protects both the consumer and the developer itself from possible controversies after launch.
Production tools exempt from notification
The new policy explicitly exempts a wide range of AI tools that aid studios’ workflows but do not contribute direct content to the game. A clear example are programming assistants, such as Copilot or Claude, used to generate or optimize code snippets. The use of these resources does not need to be disclosed, as they act as an aid to the programmer, not as a creator of content for the player.
Likewise, image editing software that employs AI for internal tasks, such as generative filling of Photoshop to create concept art that will not be used in the final game, is also exempt. The rule extends to chatbots used to organize marketing spreadsheets or to optimize internal management processes, recognizing that these applications are part of the modern workplace and do not affect the user experience.
Legal responsibility and the role of studios
Valve made it clear that, by allowing greater flexibility in the use of AI, the responsibility for verifying generated content is transferred entirely to developers. The platform will not act as a pre-audit of AI-created materials, trusting that studios will perform due diligence to ensure there is no copyright infringement, plagiarism of artistic styles, or inclusion of illegal or offensive material. Qualquer game that receives valid reports of violations may be removed from the store immediately and without prior notice. Essa approach places a significant burden on creators, especially independent studios, who now need to implement rigorous internal vetting processes. The measure, however, also protects the platform from litigation and encourages responsible innovation, allowing technology to be explored creatively, as long as it is within legal and ethical limits. Trust in the integrity of partners is a central pillar of this new policy, which seeks to balance technological advancement with the security of the gaming community.
Improvement of the reporting system
To support the new accountability policy, Valve is implementing a more robust and accessible reporting system. Jogadores will be able to use a dedicated button on Steam Overlay to report suspicious or problematic content generated by AI in real time, ensuring that moderation is more agile and effective.
Growth scenario and technology adoption
The decision to refine the rules follows the exponential growth in the use of AI in the industry. Dados from Steam itself shows an impressive jump in the number of games that have declared use of the technology. Esse growth reflects the democratization of AI tools, which allow studios of all sizes to create visual, sound and narrative assets with reduced costs and deadlines.
Evolution of policies since their creation
The first guidelines on AI at Steam emerged in January 2024, as an initial response to uncertainties about the technology. The rules were purposefully broad to cover a broad spectrum of applications, but feedback from the developer community indicated the need for greater specificity. The current reformulation is the direct result of this dialogue, seeking a more refined balance between technological innovation and consumer protection. Valve continues to monitor the scenario to make future adjustments, positioning itself as a platform that adapts to the evolution of game creation.