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RTX 5080 performance is tested to the maximum by new mod with full path tracing for the classic GTA 4

GTA
GTA - Foto: Tayfun Mehmed / Shutterstock.com

The modding community once again demonstrates its power by revitalizing a classic. The modder known as ‘xoxor4d’ has released the first public version of its RTX Remix compatibility for Grand Theft Auto IV, the iconic 2008 game from Rockstar Games. The main new feature is the full implementation of path tracing, an advanced rendering technology that drastically modernizes Liberty City’s lighting system, offering a level of visual realism previously unimaginable for the title. The project is now available for download on GitHub and is exclusive to owners of NVIDIA RTX series graphics cards.

The mod not only introduces the new technology, but also resolves several incompatibilities that existed between the game’s original graphics engine, based on DirectX 9, and NVIDIA’s RTX Remix platform. With installation, players gain access to a settings menu accessible via the shortcut Alt + X, allowing fine adjustments in real time. Early tests and demonstrations reveal impressive visual gains, especially in dynamic reflections in puddles, precisely cast shadows, and lights from vehicles and streetlights that organically illuminate the environment.

Despite the graphics revolution, the update brings a significant performance challenge. The GTA IV engine, known for its processing limitations that depend on few CPU cores, has its load aggravated by the intensity of path tracing. Mesmo on high-end hardware configurations, such as a supposed RTX 5080, running the game at 4K resolution without the aid of upscaling technologies becomes an arduous task, with frame rates that frequently drop to levels considered unplayable.

GTA
GTA – Foto: Kemarrravv13 / Shutterstock.com

Para bypass this barrier, the use of NVIDIA technologies becomes essential. Activating DLSS 4 in “Performance” mode can now increase the frame rate from an unstable range of 35-45 fps to more fluid levels. The big leap, however, comes with the Frame Generation, which can add between 55 and 85 fps. For those looking for maximum fluidity, the Multi Frame Gen X3 technology can take the count to more than 100 fps, making the 4K experience completely viable. The modder has also included initialization (.bat) files that help manage the distribution of tasks between CPU cores, mitigating crashes and bottlenecks.

Renewed lighting in Liberty City

The impact of path tracing in Liberty City is profound, recalculating in real time how light interacts with each surface of the environment. The night lights of The developer has taken care to tune the system so that wet surfaces appear realistic, avoiding the exaggerated “mirror” effect that can occur in early implementations, ensuring that the game’s original art direction is respected and improved.

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In addition to global illumination, the modder paid attention to technical details crucial to visual consistency. Foi carried out adjustment work on “alpha blending”, which improves the rendering of transparent objects such as glass and fences. Para To optimize performance, emissive lights, such as those from traffic lights and billboards, are rendered by a fixed function, relieving the burden of path tracing. The in-game settings menu offers graphical presets that allow players to balance visual quality and performance, while dynamic shadows on buildings and vehicles make the city more vivid and believable.

Hardware requirements and the challenge of the RTX 5080

Performance tests confirm that modernizing GTA IV is costly. Utilizando a system with an Intel Core i7-14700F processor, 32 GB of DDR4 memory and an RTX 5080, the benchmarks show the limits of combining an old game and a new technology. At native 4K resolution, without upscaling, the average frames per second are consistently below the 60 fps mark.

This limitation is not only due to the graphics card, but mainly to the game’s architecture. GTA IV is notoriously “CPU bound”, that is, performance is often limited by the processor’s ability to deal with game logic, such as pedestrian artificial intelligence and heavy traffic, a bottleneck that path tracing does not resolve and may even worsen.

DLSS Frame Generation technology, exclusive to the latest RTX cards, acts as a frame multiplier, being essential for a fluid experience. Mesmo with this help, the CPU bottleneck persists in dense urban areas, such as the busy avenues of Algonquin, where performance drops can still be observed.

To ensure stability, the mod includes a custom fork of FusionFix, a popular community fix that resolves several bugs in the PC version. The original version of FusionFix was shown to cause instabilities when used in conjunction with the RTX Remix, requiring specific adaptation for this project.

Installation and compatibility details

The installation process is designed to be as simple as possible. Players simply need to extract the mod files to the game’s main directory, where the “GTAIV.exe” executable is located. The download package already includes the adapted version of FusionFix, making life easier for the user.

It’s crucial to note that the mod is exclusively compatible with “The Complete Edition 1.2.0.59” version of the game. Older or modified Versões may present conflicts and not work correctly. The developer also provides an alternative instruction for specific cases, such as renaming the “gta4-rtx.dll” file to “a_gta4-rtx.asi”.

The project uses a customized RTX Remix runtime, which supports specific features developed for GTA IV. One example is automatic resolution capture, which applies correct scaling of the interface (HUD), ensuring that elements on the screen are not distorted at high resolutions such as 4K.

The technology behind graphic modernization

The creation of this mod represents a feat of reverse engineering. Developer ‘xoxor4d’ needed to dissect the original GTA IV renderer code to intercept draw calls and translate them into a format compatible with the RTX Remix platform. Elementos complex features such as the weather system, fog rendering and post-processing effects were analyzed and adapted. Dados that were previously opaque and game engine specific are now transformed into readable inputs to the path tracing system, allowing modern lighting to be applied correctly. The mod also includes optional filters, such as the ability to disable artificial fill lights to obtain a “pure” lighting result, coming only from real light sources in the scene. Esse level of technical intervention demonstrates the complexity of applying cutting-edge technologies to games that were not designed for them, where every object, texture and effect needs to be reinterpreted.

Crucial optimizations for game stability

To combat CPU bottleneck issues, the developer has included scripts that manage processor affinity. The recommendation is to use a file that dedicates two CPU cores exclusively to the GTA IV process, leaving the remaining cores free to be used by the RTX Remix, resulting in an experience with fewer stutters.

Fine-tuning the mod menu (Alt + X) is also vital. Utilizar the lowest quality presets and combining DLSS 4 in “Performance” mode with Frame Generation enabled is the recommended formula for achieving stable and fluid gameplay in 4K resolution, even on high-end hardware.

Future expansion of the project

The release of version 1.0.0 is just the beginning. The RTX Remix platform opens up a range of possibilities for the community, such as creating and importing PBR (Physically Based Rendering) textures and character and vehicle models with higher polygon counts. The community can, for example, replace old vegetation with remastered assets.

The developer has already signaled plans for future updates that could include virtual reality (VR) support and new camera options. The ability to export and import assets into software like Unreal Engine or Blender could lead to a complete remaster of the game by the community itself, a remarkable feat.

Public launch and community access

The publication of this version ends the early access period that was restricted to supporters on Patreon, democratizing access to the mod. Todas future updates and fixes will be made publicly available via the project’s GitHub page, with community feedback, collected primarily via Discord, being critical to the ongoing refinement of the work.

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