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Moon Studios CEO Thomas Mahler reveals No Rest for the Wicked running on Nintendo Switch 2 in initial testing

Rest for the Wicked
Rest for the Wicked - Divulgação

Thomas Mahler, CEO and creative director of Moon Studios, recently shared an image showing the game No Rest for the Wicked running on the Nintendo Switch 2. The post, made on the This fact reinforces fans’ expectations regarding the title’s expansion to console platforms.

Moon Studios, known for the acclaimed Ori and the Blind Forest and Ori and the Will of the Wisps, currently prioritizes the PlayStation 5 version among consoles. However, progress on Switch 2 suggests the game will be coming to multiple platforms soon. Mahler commented on the image that the game “runs”, but still needs optimizations for optimal performance.

The title has remained in early access on PC via Steam since April 2024, with over one million copies sold. Recent Atualizações, such as patch Together, have introduced cooperative multiplayer for up to four players. Esses progress on PC paves the way for console versions.

Advancement in port to Switch 2

Thomas Mahler posted a screenshot of Nintendo Switch 2 running No Rest for the Wicked on the afternoon of February 17, 2026. The initiative reflects Moon Studios’s commitment to bringing action RPG to portable audiences.

The community reaction was immediate, with players expressing excitement at the ability to play on the go. Mahler mentioned in answers that crossplay and cross-progression are planned, allowing sessions between PC, Steam Deck and Switch 2. Esses features will broaden the player base.

Nintendo Switch 2
Nintendo Switch 2 – Foto: Casal Design / Shutterstock.com

Console priorities

Moon Studios has defined the PlayStation 5 as the main focus for the console launch due to current market conditions. Discutir with Microsoft on Xbox Series X/S occurs in parallel, but without a confirmed date. The Switch 2 appears as a second viable option for rapid expansion.

Mahler emphasized that the game will eventually reach all platforms, prioritizing commercial efficiency. Vendas strengths on PC justify investments in optimized ports. The strategy avoids unnecessary delays in contract negotiations.

Update Together transforms gameplay

The Together patch, released on January 22, 2026, brought persistent co-op multiplayer to No Rest for the Wicked on PC. Jogadores form fellowships in shared realms, with ARPG mechanics and MMO elements. The update increased sales, keeping the title at the top of the Steam charts.

New weapons, shared resources and homesteads have been added to enrich the collective experience. The previous open beta tested stability, fixing initial bugs. Jogadores reported over 100 hours of viable content.

List of main new features of Together:

  • Co-op for up to four players in persistent realms.
  • Crossplay planned between platforms.
  • Weapon upgrades and more fluid combat.
  • Customizable homesteads for groups.

Moon Studios’s track record of success

Moon Studios won awards with the Ori series, selling millions of copies globally.The now independent studio is focusing on No Rest for the Wicked as its next milestone. Transição for isometric ARPG demonstrates developers’ creative versatility.

Early access sales surpassed one million units, with 80% positive reviews on Steam. Ausência of microtransactions and battle passes reinforces the studio’s vision. Mahler seeks to recruit talent amid industry layoffs to accelerate patches.

Community reactions to the port

Players on X celebrated the news of the Switch 2 port with thousands of interactions. Perfis as @Stealth40k and @PlayerEssence shared the image, sparking debate about crossplay. Entusiastas from ARPG see the title as an ideal competitor for portables.

Forums highlight:

  • Expectation for physical release on Switch 2.
  • Positive comparisons with Diablo in mobility.
  • Requests for visual optimizations on Nintendo hardware.

Mahler’s post racked up quick views before removal. Comunidade presses for official port trailer. Influencers tested the PC and are waiting for consoles.

Game-defining mechanics

In Rest for the Wicked combines visceral combat with a painterly world rich in detail. Jogadores face challenging bosses in a kingdom cursed by plague. Personalização of weapons and builds offers high replayability.

The fellowship system in co-op allows for collective strategies against enemies. Shared Recursos prevents solitary grinding in groups. Atualização Patch 1 promises more content based on feedback.

Crossplay and progression plans

Crossplay between PC, PS5, Switch 2 and Xbox is confirmed by Mahler. Cross-progression guarantees continuity of saves between platforms. Cross-voice communication integrates Steam Deck and portable consoles.

These features unify the global player base. Testes internals validate cross-platform stability. Concurrent Lançamento on consoles accelerates adoption.

Sales and reception on PC

On the Rest for the Wicked maintained strong post-discount sales and free weekend on the Steam.Estratégia increased word-of-mouth organically. Taxas of conversion exceeded expectations in a tight economic market.

More than 57 thousand reviews with 80% positive confirm quality. Ausência of predatory monetization builds public loyalty. Estúdio plans 1.0 with 1000 hours of content.

Future of expansions

Moon Studios works on Patch 1 to refine Together with collected feedback. Novas areas, bosses and weapons come soon. Roadmap includes ongoing support until full release.

Console ports follow internal pace, with PS5 leading. Switch 2 benefits from powerful hardware for faithful visuals. Xbox awaits strategic alignment.

Legacy of the Ori series in the new era

Moon Studios evolved from metroidvanias to ARPGs without losing artistic essence. Ori sold millions, paving No Rest for the Wicked. Independência allows agile decisions in ports.

Studio actively hires amid sectoral crises. Foco in small, passionate teams accelerates development. Jogadores expect similar quality on consoles.

Technical optimizations in focus

Team adjusts performance on the Switch 2 to maintain a stable 60 fps in intense combat.Mahler prioritizes fluidity over maximum resolution. Testes with dev kits Nintendo advance weekly.

Comparisons with Steam Deck show superior portable potential. Crossplay requires perfect netsync. Atualizações over-the-air will facilitate post-launch refinements.

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