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Rumors indicate Sony’s portable console with AMD chips and advanced memory to run games natively

PlayStation
PlayStation - Dontree_M/Shutterstock.com

Recent information circulating behind the scenes in the technology industry suggests that Sony is moving forward with the development of a new dedicated gaming device. Diferente of the PlayStation Portal, which works exclusively via cloud and remote streaming, the new leaks indicate robust hardware capable of running titles natively. The project appears to target the high-performance segment, seeking to fill the gap left since the closure of the Vita line and competing directly with the new generation of mobile devices.

The internal architecture of the device points to a continuation of the strategic partnership with AMD, using components that have not yet reached the mass market. The goal would be to deliver a visual experience comparable to current desktop consoles, but in a compact, energy-efficient format.

Playstation
プレイステーション – 写真: Ink Drop / Shutterstock.com

Experts point out that the movement is a response to the exponential growth of the portable PC market and the imminent arrival of new competitors in the sector.

Processing and architecture details

The leaked documents detail that the heart of the system will be manufactured using a 3-nanometer lithography process, ensuring greater transistor density and thermal efficiency. The central processing unit must adopt AMD’s Zen 6 architecture, a significant evolution compared to current chips. The processor structure would be made up of six cores in total, strategically divided to optimize battery consumption without sacrificing performance at critical moments.

This division includes four high-performance cores, designed to handle the heaviest workloads and complex calculations of modern games. Complementando the set, there are two low-voltage cores, focused on background tasks and operating system maintenance, which should extend the device’s autonomy.

The choice for this hybrid configuration demonstrates a clear focus on balancing raw power with the need for portability, a fundamental equation for the success of any handheld console.

Graphics capability and artificial intelligence capabilities

In the visual department, the device must incorporate the RDNA 5 architecture, customized specifically for this hardware. The specifications list 16 computing units operating at frequencies ranging between 1.6 GHz and 2.0 GHz, which would provide native support for advanced technologies such as Ray Tracing. Além Furthermore, the memory system draws attention for its volume and speed, using 24 GB of LPDDR5X RAM, which would facilitate the loading of high-resolution textures and vast open worlds.

One of the big differences mentioned is the integration with PSSR (PlayStation Spectral Super Resolution), an upscaling technology based on artificial intelligence. Esse feature allows the console to render images internally at a lower resolution to save resources, and then scale them up to the user’s screen with crystal clarity, while maintaining high frame rates per second.

  • Native integration with RDNA 5 architecture for advanced graphics.
  • 24 GB unified memory system for multitasking and heavy textures.
  • Hardware-accelerated Ray Tracing support.
  • Use of artificial intelligence for image optimization via PSSR.

Market context and compatibility

The development of this hardware suggests that Sony plans a unified ecosystem, where games can move between the desktop console and the portable without significant losses in quality. Compatibility with the existing digital library would be one of the central pillars, allowing players to take their collections anywhere without depending on a constant internet connection.

There is still no official date for the announcement or launch, but the specifications indicate that the device could hit the market in a window close to the next generation of home consoles. The device would position itself as a premium option for enthusiasts looking for graphical fidelity outside the home, moving away from the limitations imposed by streaming via the cloud.

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