The technology giant’s gaming division is undergoing its biggest administrative restructuring in the last decade, marking the end of the activities of one of its most emblematic executives. Após After 38 years of collaboration with the company and 12 years at the helm of the console brand, the current head of the operation confirmed his definitive retirement.
The official leadership transition occurred on February 23, 2026, when Asha Sharma assumed control as vice president and CEO. The executive, who previously presided over CoreAI at Microsoft and has worked for companies such as Meta and Instacart, arrives with the mission of integrating new technologies into the sector.

The period of change also saw the departure of Sarah Bond, who held the brand’s presidency, surprising analysts who saw her as a natural successor. Para ensured creative continuity, Matt Booty was promoted to the role of content director, overseeing production from internal studios.
Legacy and brand transformation
The management that is now ending began in 2014, at a critical moment after the troubled launch of Xbox One. One of the first measures was to detach the Kinect sensor from the console and adjust the price of the hardware to regain competitiveness in the global market, stabilizing the user base.
In 2015, the implementation of backwards compatibility allowed games from previous generations to run on new devices at no additional cost. Essa strategy was essential to strengthen consumer loyalty and differentiate the platform from its direct competitors.
The most significant change, however, occurred in 2017 with the launch of the game subscription service. The rotating catalog model for a monthly payment has profoundly changed the way content is consumed and how negotiations with developers are conducted in the industry.
Milestones of the previous administration
- Removal of the mandatory Kinect and price reduction of the console in 2014.
- Implementation of the backwards compatibility system in 2015.
- Launch of the Game Pass subscription service in 2017.
- Expansion of the computer gaming service in 2019.
- Start of cloud gaming operations via Project xCloud in 2020.
- Simultaneous launch of the Series X and Series S consoles in 2020.
Expansion to multiple platforms
The strategy adopted in recent years has focused on breaking down hardware barriers, prioritizing access to content on different devices. From 2018 onwards, titles produced by the company’s studios became available on the subscription service on the same day of their global launch.
The arrival of the service on computers with Windows, through a dedicated application, expanded the brand’s reach beyond the living room. Essa integration sought to unify the gaming community, regardless of the equipment used to play.
The streaming project, consolidated in 2020, allowed high-fidelity games to be played on cell phones, tablets and smart televisions. The initiative transformed the brand into a ubiquitous service, reducing dependence on the sale of physical consoles for revenue growth.
New leadership and future perspectives
Asha Sharma takes the helm with the goal of aligning the gaming division with trends in artificial intelligence and large-scale consumer platforms. The new director emphasized the importance of deeply understanding the industry before making disruptive announcements.
Although the focus on digital services remains, the executive assured in recent communications that hardware remains a priority. Evaluation of previous strategies, including multiplatform launches, is being conducted to define the company’s next steps.
As the brand’s 25th anniversary approaches, the new executive structure faces the challenge of maintaining the subscription service’s momentum while exploring technological innovations. The combination of Matt Booty’s studio experience with Sharma’s technological vision should set the pace for the coming years.