News (EN)

Take-Two CEO says AI could never create GTA 6 and calls the idea laughable

GTA 6
GTA 6 - Foto: Divulgação

The CEO of Take-Two Interactive, Strauss Zelnick, stated in a recent interview that generative artificial intelligence does not have the capacity to produce a game at the level of Grand Theft Auto VI. Ele called the suggestion that AI tools would allow an individual to generate, market and distribute a global hit with just simple commands laughable. The statement reinforces the view that complex projects like GTA 6 require human creativity and specialized teams.

Zelnick highlighted differences between entertainment sectors. Ele compared it to music, where AI tools already generate professional-sounding tracks but rarely maintain repeated audience interest. In the case of interactive games, the executive argued that narrative depth, open world design and immersive experience require constant human intervention.

The statement comes at a time of great anticipation for the launch of GTA 6. The game is scheduled to hit the market on November 19, 2026, initially for PlayStation 5 and Xbox Series X/S. Rockstar Games keeps development focused on detailed manual creation.

Statements on Limitations of Generative AI

Zelnick emphasized that AI does not have the ability to replicate the creative process needed in AAA titles. Ele explained that, although technology helps with routine office tasks and increases efficiency in various sectors, it does not replace human engagement in high-impact productions.

Rockstar Games GTA
Rockstar Games GTA – lilgrapher/shutterstock.com

The executive recognized the benefits of AI in optimizing internal processes. Ferramentas based on machine learning have been used for years in studios to speed up workflows. However, he maintained that GTA 6’s core content remains manually constructed.

Zelnick added that he does not attribute to AI the ability to do good or harm on its own. Ele sees technology as a neutral tool that transforms routines, but does not generate original creative innovation on the scale of large franchises.

GTA 6 development details

Rockstar Games builds the world of GTA 6 by hand. The main setting is Vice City, a fictional version of Miami located in the fictional state of Leonida, inspired by Flórida. The story alternates between two protagonists, Lucia and Jason, who appear in the official trailer.

The plot explores duo dynamics in a modern open environment. Elementos gameplay includes varied missions, detailed exploration, and complex social interactions across the vast map.

Production prioritizes extensive polishing. The release date has been adjusted to allow for finishing to the developer’s high standards.

Confidence in release date

Take-Two Interactive reaffirmed confidence in the schedule. Zelnick expressed optimism regarding the November 2026 window during recent discussions. The company is preparing a marketing campaign to begin in the following months.

PC version remains without official announcement. The initial focus is on the PlayStation 5 and Xbox Series X/S platforms, with the possibility of later expansion.

Impact of AI on the gaming sector

Generative AI tools influence creative industries. Zelnick observed that, in music, simple commands produce audible results, but without depth for recurring consumption.

In interactive entertainment, barriers are greater. Jogos require narrative consistency, balanced mechanics and cohesive worlds that demand dedicated teams.

The executive argues that global successes depend on human artistic vision. Ele considers it unfeasible for AI alone to achieve the scale and quality of established franchises.

Next steps for GTA 6

Rockstar Games continues to refine elements of the game. Trailers released show action scenes, vehicles and a dynamic urban environment.

Fans follow official updates. Expectations grow as the date approaches.

The title reinforces the franchise’s position as a reference in open world games.

To Top