Games market in Japan records an increase of 38.8% driven by the new Nintendo Switch 2 and Mario KartBy Carolina Costa
4 min read
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The home console gaming market in the Japão demonstrated extraordinary vitality throughout 2025, culminating in 38.8% growth and reaching a total volume of 4,181.3 billion yen in physical hardware and software sales. Este significant increase was directly catalyzed by the launch of the long-awaited Nintendo Switch 2 in June, an event that redefined consumption dynamics and solidified Nintendo’s leadership in its home territory, according to consolidated data published by Famitsu magazine.
The arrival of new hardware not only moved the sector, but also set new sales records for the company. The successor console was accompanied by a robust initial catalog, headlined by titles from established franchises that ensured rapid and massive adoption by consumers. The launch strategy proved to be a success, generating a ripple effect that benefited the entire physical games production chain in the country.
Among launch titles, Mario Kart World stood out prominently, topping the annual software rankings with notable commercial performance. The game sold more than 2.6 million physical copies, a number driven both by its intrinsic popularity and by its inclusion in promotional packages with the console, known as bundles, which further accelerated the penetration of Switch 2 into the Japanese market.
The phenomenon of the new Nintendo console
Launched in the middle of the year, the Nintendo Switch 2 quickly became a sales phenomenon, selling a total of 3,784,067 units by the end of December. Esse number not only positioned it as the best-selling hardware of the year, but it also accounted for more than half of all home console sales in Japão by 2025. The pace of initial adoption was one of the fastest ever recorded in the history of the Japanese market, exceeding analyst expectations and establishing a solid installed base in just six months. Nintendo’s strategy was multifaceted, combining hardware with significant technical improvements with an aggressive marketing campaign and, crucially, the offering of bundles that included games with wide appeal. Essa approach made the purchasing decision easier for families and casual gamers, who saw the package as a complete and immediate value proposition, ensuring that the console was present in a large number of homes even before the holiday season.
Mario Kart World accelerates to the top
With 2,668,381 physical copies sold, Mario Kart World not only topped the 2025 software rankings, but also reaffirmed the franchise’s enduring strength. The title was a fundamental pillar in the launch strategy of Switch 2, serving as the main attraction for purchasing the new console. The game’s popularity was supported by new features, new tracks and improved multiplayer modes, which exploited the technical capabilities of the new hardware to deliver a more immersive and socially connected racing experience, a factor of great importance to the Japanese audience.
The success of Mario Kart World goes beyond numbers. The game symbolizes Nintendo’s ability to revitalize its most beloved franchises with each new console generation. The combination of accessible gameplay with competitive depth continues to appeal to a wide range of players, from children and families to seasoned competitors. Esse’s universal appeal was essential in driving the software’s continued sales throughout the second half of the year, consistently keeping it on bestseller lists week after week and consolidating its status as a true “system seller.”
The Continued Strength of the Pokémon Franchise
Pokémon Legends Z-A also demonstrated the drawing power of Nintendo’s major franchises, achieving a combined sales volume of 2.534 million copies.
The game was strategically released for both generations of the console, with the version for the original Switch selling 1,529,823 units and the edition for the Switch 2 reaching 1,004,154 copies.
This split in sales illustrates the gradual transition of players to the new platform, while also showing the loyalty of the previous console’s installed base, ensuring that the franchise remains relevant in both ecosystems.
Absolute dominance of Nintendo in the annual ranking
Nintendo’s control over the Japanese physical software market was evident, with the company occupying seven of the top ten positions in the annual sales ranking.
In addition to Mario Kart World and the two versions of Pokémon Legends Z-A, other exclusive titles performed robustly, reinforcing local consumer preference.
Super Mario Party Jamboree, for example, was also among the best sellers, especially at the end of the year, capitalizing on family and social gatherings.
This concentration of successes demonstrates the effectiveness of Nintendo’s strategy of focusing on a diverse portfolio of genres that culturally resonate with its core audience, from racing and adventure games to party experiences.
Performance of other platforms and developers
While the scene has largely been dominated by Nintendo, other companies have also found room for success, indicating the overall health of the gaming ecosystem in Japão.
Monster Hunter Wilds, by
The lasting legacy of the original Switch
Despite the launch of its successor, the original Nintendo Switch continued to record impressive sales, with 1,520,384 units sold throughout 2025.
Expected projections and releases
Expectations for the market in 2026 remain high, with a series of important launches already scheduled for the beginning of the year, promising to maintain the pace of growth.
Titles such as Dragon Quest VII Reimagined and Biohazard Requiem from

