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No Rest for the Wicked advances to version 1.0 with ports for PS5 and Xbox

No Rest for the Wicked
No Rest for the Wicked - Reprodução/YouTube

The game No Rest for the Wicked has been in early access on PC via Steam since April 2024. Moon Studios has now celebrated the second anniversary of the initial version with a direct message to players. The producer confirmed that version 1.0 is in advanced production and that the ports for PS5 and Xbox Series have not been forgotten.

The Austrian team highlighted the support they have received since the initial launch. The title, a precision action RPG with an oil painting-inspired look, grew based on constant feedback from the community. Recent Atualizações have included significant improvements to combat and exploration.

Mensagem’s birthday reinforces commitment to players

Moon Studios published a short text on the game’s Steam page to mark two years of early access. The note thanks players for their support and mentions the volume of copies sold to date. The producer also dedicated a specific phrase to calm those waiting for the console versions.

The studio stated that it is working intensively on version 1.0. Essa final update should serve as the basis for the full release on new platforms. Até Now, there is no exact date for the completion of the project or the game’s arrival on PS5 and Xbox Series.

  • 1.7 million copies sold on PC
  • Versão 1.0 in active development
  • Ports for PS5 and Xbox Series confirmed without date
  • Atualizações based on community feedback
  • Foco maintained on content quality and expansion

The message was accompanied by a commemorative trailer that revisits moments from the game and highlights the progress made.

Vendas exceeds 1.7 million units

The number of 1.7 million copies sold reflects the continued interest in the title even after two years in early access. Moon Studios credited the result to the involvement of players, who tested mechanics, reported problems and suggested adjustments over time.

Esse sales volume occurred exclusively in the PC version. The game is not yet available on any console. The producer plans to release the complete edition simultaneously or in close sequence on platforms, but prioritizes finishing version 1.0 on PC first.

Recent Atualizações sets the stage for final release

Desde the beginning of early access, Moon Studios delivered several patches that expanded the content. One of the highlights was the “Together” update, which introduced multiplayer cooperative mode. Essa addition allowed groups to explore the world of Isola Sacra together.

Outras improvements involved adjustments to weapons, progression systems and quality of life. The team used the testing period to refine the visceral combat and sense of precision that defines the title. Co-op, in particular, received open beta testing before final implementation.

The studio has around 80 employees and has mentioned on previous occasions the challenges of optimizing the game for multiple platforms at the same time. Therefore, it chose to complete version 1.0 before moving forward with the console certification processes.

What players can expect from version 1.0

Version 1.0 should bring the game to a final state, with all mechanics polished and the main content complete. Moon Studios describes the project as something special that deserves time to be delivered correctly. Não has a scheduled date, but the anniversary message reinforces that the pace of work remains strong.

The ports for PS5 and Xbox Series are part of the original plan announced even before early access. The producer has already confirmed that the game will reach both platforms after version 1.0 is ready. Jogadores console can continue to follow the news on the official page or the wishlist in digital stores.

The community remains active, with discussions about weapon builds, exploration strategies and expectations for the cooperative. Muitos are just waiting for the possibility of playing on televisions with console control.

Development’s Histórico shows constant evolution

No Rest for the Wicked was revealed a few years ago as the new project of Moon Studios, known as the Ori series. The title stands out for its more mature tone and demanding combat, inspired by soulslike elements without being a direct copy.

The early access release allowed the team to adjust the pace of progression, difficulty balance and variety of environments. Cada update brought corrections and new elements that made the experience more fluid.

Agora, with two years on the road and solid sales, the focus remains on finishing. The recent message serves both as accountability and as a sign that the project has not stopped.

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