Asha Sharma details Xbox’s focus on franchises that generate billions annually
Asha Sharma, CEO of Xbox, revealed that Microsoft’s gaming division has three franchises with revenues exceeding US$1 billion each year. The information, released by Sharma in an internal memo, indicates a clear strategy by the company to intensify investment in its most profitable intellectual properties. The executive signaled that the objective is to increase this number, concentrating efforts on its main games.
Despite not having specified which titles they are, expectations in the gaming sector point to Minecraft, Call of Duty and Candy Crush as the likely generators of these significant values. The decision to prioritize these big successes comes at a time of restructuring for Microsoft Gaming, which has adjusted its focus after layoffs and reviews of smaller projects. The current industry scenario, with increasingly high development costs, encourages investment in productions with proven financial returns.
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Change of strategy and reinforcement of intellectual properties
The internal memo, dated August 2, 2026, explains Xbox’s choice to reinforce its established IPs, leaving smaller games aside. This strategic move seeks to optimize resources and ensure greater revenue predictability, a natural step for large entertainment corporations looking to consolidate their user base and expand their influence globally. The guideline is to strengthen the Xbox ecosystem based on its most solid pillars.
The leadership’s view is that the gaming market increasingly demands super-productions, and the ability to consistently monetize a few, but gigantic, franchises is crucial. Rather than diversifying across many projects, the focus turns to deepening the experience and reach of a select number of titles that have already proven their commercial and cultural value. This approach seeks to mitigate risks and maximize long-term growth potential.
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Four strategic guidelines for the future of Xbox
In the same document, the CEO outlined four priorities that will guide Xbox in fiscal year 2027. All initiatives aim to achieve robust growth in the company’s player base and revenue. The guidelines are:
- Strengthen the platform, led by consoles.
- Turn great games into global franchises.
- Make Minecraft the world’s leading creation platform.
- Expand the universes that fans already love.
Sharma stressed that consoles are the main source of revenue and the foundation of the Xbox fan community, remaining the “core experience.” Platforms such as Game Pass, Windows and streaming are seen as gateways for new players and developers, complementing the robustness of physical devices. This integrated strategy aims to create a cohesive and comprehensive ecosystem.
Expanding Xbox’s reach into new markets and media
In addition to focusing on consoles and high-grossing games, Asha Sharma also aims to expand Xbox’s reach into other entertainment segments. The executive plans to explore the company’s intellectual properties in film, television, consumer products, sponsorships and live experiences.
The search for new global partnerships, including the Chinese market, highlights the ambition to transform Xbox into an entertainment giant that transcends the borders of video games. The CEO stated that “Xbox is one of the largest stadiums in the world, bringing together more than 100 million people every day, more than 500 million per month and almost one billion per year”, highlighting the enormous potential of its user base. The intention is to capitalize on this scale to generate value on several fronts.













