Ubisoft reveals that The Division 3 will be a ‘monster’ and moves forward with the production of the new game
Ubisoft has confirmed that development on Tom Clancy’s The Division 3 continues at a rapid pace, with the Massive Entertainment team focused on creating a large-scale experience. The information was reinforced by the franchise’s executive producer, Julian Gerighty, who described the project as a “monster”, signaling the ambition behind the next big chapter in the action RPG series.
The statement was made during the New Game+ Showcase event, at the beginning of 2026, and generated great expectations in the gaming community. Gerighty, who took over the leadership of the franchise in September 2023, the period in which the game was officially announced, avoided providing details about the plot or a possible release date, but assured that work is ongoing and that the team is committed to delivering a title that honors the legacy of the series.
This announcement gains even more relevance with the celebration of the tenth anniversary of the first The Division, originally released in March 2016. The original game was a milestone for the looter shooter genre, establishing progression mechanics and a post-apocalyptic open world that influenced several other titles in the following years, consolidating a loyal and engaged fan base.
The legacy and expectations of the franchise
Released in 2016, the first The Division redefined the open-world looter shooter genre, combining RPG elements with tactical third-person shooter gameplay. The setting of a pandemic-ravaged Nova York and the innovative Zona Cega, a high-risk, high-reward PvPvE area, have captivated millions of players. The critical and commercial success established Massive Entertainment as a cutting-edge studio. In 2019, The Division 2 expanded the formula, transporting players to Washington A.D. and improving progression systems and endgame content. Agora, with The Division 3, the community expects a significant evolution, leveraging the power of new generation hardware to create an even more immersive and dynamic world, as well as innovations in game mechanics, agent customization and the narrative that explores the reconstruction of society.
Production details at Massive Entertainment
Massive Entertainment, the Swedish studio behind the success of the first two games, is once again at the helm of The Division 3. The appointment of Julian Gerighty as executive producer for the entire franchise was a strategic move by Ubisoft to ensure a cohesive, long-term vision for the game universe. The studio’s internal team, known for its technical proficiency, is fully dedicated to structuring and building the foundations of the new title, with the aim of surpassing previous achievements.
Although the main focus is The Division 3, Massive Entertainment has also been busy with other large projects such as Star Wars Outlaws and Avatar: Frontiers of Pandora. Managing multiple high-caliber titles demonstrates the studio’s capabilities, but also raises questions about the development timeline. Gerighty’s statement serves to reassure fans, stating that production is active and that the project receives the necessary attention to become a pillar for the future of Ubisoft, with the promise of a final result that will raise the standard of the series.
Continued support for The Division 2
As production progresses on the third game, Ubisoft demonstrates a strong commitment to keeping the The Division 2 community engaged. The game, released in 2019, continues to receive new content and relevant updates. The most recent, titled “Survivors”, was scheduled to arrive in 2026, coinciding with the franchise’s ten-year celebrations.
This update introduces an extraction game mode, offering new gameplay dynamics for veterans. Além In addition, the Washington D.C. map will undergo significant weather changes, such as the addition of a blizzard, which will impact visibility and strategy during missions.
Support is not limited to new content. Massive has also invested in technical improvements to previous games, such as implementing 60 frames per second (FPS) support in the original The Division for current generation consoles, ensuring the experience remains fluid for new and old players.
Strategic reorganization of Ubisoft
The decision to focus intensely on The Division 3 is part of a broader strategic reorganization within Ubisoft. One of the most notable moves was the cancellation of The Division Heartland in 2024.
This change in direction reflects the company’s intention to focus its efforts on its largest and most established franchises. Instead of diversifying with multiple smaller projects, Ubisoft chose to strengthen its pillars, such as Assassin’s Creed and The Division.
The Red Storm studio team, which was leading Heartland, has been redirected to support other important titles within the company’s portfolio. Essa maneuver aims to ensure that key projects receive maximum talent and investment.
This prioritization strategy seeks to deliver more polished and ambitious experiences, aligning with player expectations for high-quality games with long-term support.
Expansion of the universe to new platforms
In addition to the main console and PC games, Ubisoft is actively expanding the The Division universe to other platforms. The main example of this strategy is The Division Resurgence, a free-to-play mobile version that is in the final testing phase and is scheduled for global launch in March 2026.
The goal with Resurgence is to adapt the franchise’s core experience – exploration, tactical combat and gear progression – to mobile devices, reaching a new audience. Development is led by a dedicated team, working to maintain fidelity to the established universe while optimizing controls and gameplay for touchscreens.
What to expect in the coming months
With production on The Division 3 underway, the community is waiting for more concrete information. It is likely that Ubisoft will use its digital events, like Ubisoft Forward, to reveal the first details of the game, including gameplay trailers and the setting of the new chapter.
The confidence expressed by Julian Gerighty suggests that the studio has a clear plan for the future of the series, seeking to replicate and even surpass the cultural and commercial impact of the original title.
The Snowdrop graphics engine as a technological pillar
Development of The Division 3 will once again be powered by Massive’s proprietary graphics engine, Snowdrop. Esta technology has been the backbone of the franchise and other Ubisoft games, such as Avatar: Frontiers of Pandora, demonstrating its ability to create vast, detailed open worlds with advanced visual effects. The expectation is that the new version of the engine will allow a technical leap, with improvements in the destruction of scenes, global lighting and artificial intelligence of enemies.








