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Nvidia announces DLSS 4.5 with improved AI to multiply performance on high-speed displays

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Nvidia revealed its latest innovation in graphics technology, DLSS 4.5, during an event leading up to CES 2026. The new version of supersampling technology promises a substantial evolution in gaming performance, introducing a second-generation artificial intelligence model and a dynamic frame generation system. The main objective is to optimize the experience on high refresh rate monitors, drastically improving the fluidity and visual quality of images.

This announcement represents a significant step for the company, as it seeks to consolidate its leadership in the gaming GPU market. DLSS 4.5 technology is designed to resolve performance bottlenecks in intensive usage scenarios, such as gaming at 4K resolution with Ray Tracing enabled. The promise is that players can enjoy stunning visuals without compromising the frame rate per second, one of the most important factors for responsive gameplay.

The implementation will be carried out through an update to Nvidia App, simplifying user access to new features. With the promise of support for a vast catalog of games, Nvidia expects DLSS 4.5 to become a new standard for the gaming industry, offering benefits to both casual gamers and esports competitors who rely on every frame to gain an advantage.

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The new generation of AI models

The heart of DLSS 4.5 is its new artificial intelligence model, which uses the second generation of Tensor Cores present in the latest Nvidia architectures. Este model was trained with a much larger and more diverse dataset, allowing the AI ​​to perform image reconstruction with unprecedented accuracy. Diferente of previous versions, the focus is not only on increasing the pixel count, but also on improving the quality of the final image, correcting imperfections and enhancing details that could be lost in the upscaling process. The technology analyzes motion vectors and graphics engine data more efficiently, resulting in a significant reduction in visual artifacts such as “ghosting” in fast-moving objects. The goal is to deliver an image that is not only faster, but also noticeably sharper and more stable than native resolution rendering in many situations.

Dynamic frame generation in detail

One of the most impactful features of DLSS 4.5 is the Geração Dinâmica of Quadros. Este system allows the technology to intelligently adjust the number of AI-generated frames to achieve a user-defined FPS target through the Nvidia App. Essa approach is an improvement over DLSS 3, which applied a more fixed multiplier. The new technique guarantees a more consistent and smooth gaming experience, especially on monitors with refresh rates of 240Hz or higher, where stability is essential to avoid immersion breaks and ensure maximum responsiveness.

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The system works by creating intermediate frames that are inserted between frames traditionally rendered by the GPU. With DLSS 4.5, the AI ​​model can generate three to six new frames for every frame rendered, representing a performance jump of up to 600%. Essa capability allows even non-high-end future generation graphics cards to achieve extremely high frame rates in demanding games, making 4K gameplay at maximum settings a reality for a wider audience.

RTX Series Compatibility and Requirements

Nvidia designed DLSS 4.5 with a tiered compatibility approach to cover a wide range of hardware. The Super Resolution functionality, responsible for intelligently reconstructing the image from a lower resolution, will be compatible with all video cards in the GeForce RTX line, from the 20 series to the future 50 series.

This strategy ensures that a broad user base can immediately benefit from improvements in image quality and performance gains, reinforcing Nvidia’s commitment to ongoing support of its products.

However, the most revolutionary feature, the Geração Dinâmica of

20, 30, and 40 series cards will have access to an improved version of frame generation, but without the maximum multiplier, creating a clear segmentation of resources based on the hardware capability of each GPU generation.

Implementation and market availability

The official launch of DLSS 4.5 is scheduled for spring 2026, coinciding with the arrival of new big-budget games that will already have native support for the technology. The distribution will be done through an update to the Nvidia App application, which centralizes game settings and optimizations.

The company confirmed that, at launch, the new version of the technology will be compatible with a catalog of more than 900 games and applications that already use RTX resources. Integration will be made easier for developers through updated plugins for the main graphics engines, such as Unreal Engine and Unity.

Players will be able to customize their experience directly from the Nvidia App control panel. Será it is possible to define an FPS target for Geração Dinâmica of Quadros, allowing fine adjustment between performance and visual quality in a simple and intuitive way.

The future of upscaling technology

With this announcement, Nvidia further solidifies its leadership position in the development of artificial intelligence-based upscaling and performance optimization technologies. The continuous evolution of DLSS since its first version demonstrates a clear commitment to innovation and constant refinement.

With each new iteration, the company not only expands the technology’s capabilities, but also addresses the criticisms and technical challenges of previous versions, transforming what was once seen as a simple performance gimmick into an essential component of the modern gaming experience.

How the technology works in practice

For the end user, the DLSS 4.5 experience is designed to be as simple as possible. Instead of navigating complex menus, the player will be able to activate the functionality with a single click and, if desired, set a target frame rate, such as 120 FPS or 240 FPS.

From there, the system will autonomously manage rendering and frame generation to achieve and maintain this goal stably. The GPU will optimize its resources in real time to deliver the smoothest gameplay possible, dynamically adapting to the demands of each game scene.

Direct impact on players

In short, DLSS 4.5 represents a tangible revolution, promising to democratize access to high-performance gaming experiences. The technology will allow a greater number of gamers to enjoy titles with maximum visual quality at 4K and higher resolutions, without the need to invest in the most expensive hardware components on the market, redefining performance expectations for the next generations of games.

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