Sony Interactive Entertainment has officially announced that it will begin the process of discontinuing a series of backend services for the PlayStation 4. The measure, scheduled to take effect from the first half of 2026, signals a significant step in the company’s transition to focus entirely on the PlayStation 5 ecosystem, its most recent generation console.
The decision mainly affects tools and APIs that were used by game developers, without directly impacting core functionalities for the end consumer. The company ensured that access to online multiplayer matches, the PlayStation

Launched in November 2013, the PlayStation 4 has established itself as one of the biggest commercial successes in the history of the gaming industry, with more than 117 million units sold globally. Gradually phasing out support is standard procedure in a console’s lifecycle, as technology advances and resources are directed to the new platform.
This strategic move reflects the robust performance of the PlayStation 5, which has already surpassed the mark of 84 million units sold since its launch at the end of 2020. The acceleration in sales of the new console justifies the reallocation of investments and engineering teams to maintain and expand its exclusive features.
Specific features that will be disabled
The Sony communication detailed six specific features that will no longer operate in the PS4 environment. Entre The services that will be closed are the Activity Feed Web and the Shared Media Web API, tools that allowed the integration of gaming activities with external web platforms.
Other features on the deprecation list include the Title Small Storage and Title User Storage, which offered cloud storage solutions for game-specific data, as well as the Users and Profiles and Word Filters systems. Essas changes mainly impact developers who plan to submit new titles for certification on the console from the stipulated date.
What changes for current players
For the PlayStation 4 gaming community, the practical impact of the changes will be minimal in the short to medium term. The essential functions that define the console experience, such as playing online with friends, accessing PlayStation Store to purchase and download games, and using streaming applications, will not be affected.
Sony reinforces that the PlayStation Network infrastructure will continue to fully support the PS4. Isso means that popular game servers such as Call of Duty, FIFA and Fortnite will continue to operate normally, and trophies won will remain synchronized with the user’s profile.
The main change is a clear sign that the console is entering its final phase of useful life. Novos games and major system upgrades will become increasingly rare, with Sony’s first-party studios and most major developers already focusing their efforts exclusively on the PlayStation 5’s more powerful hardware.
The trajectory of a historic console
The PlayStation 4 not only dominated its generation in sales, but also set a standard for quality with an acclaimed catalog of games. With more than 117 million units sold as of the latest official reports, it is positioned as the second best-selling desktop console in the history of Sony, surpassed only by the legendary PlayStation 2.
Its success was driven by a developer-friendly architecture, the introduction of innovative social features like the “Share” button on the DualShock 4 controller, and the launch of mid-range models like the PS4 Slim and PS4 Pro, which offered consumers more options and support for 4K technology.
Total focus on the PlayStation 5 platform
The transition of features to the PlayStation 5 is a direct consequence of its commercial success. The current console has already sold more than 84.2 million units, demonstrating a higher adoption rate than the PS4 in an equivalent period of time, despite facing supply chain challenges in its early years.
Sony has invested heavily in expanding the PS5 ecosystem, with the launch of peripherals such as the PlayStation VR2 and the PlayStation Portal portable. The company also actively promotes the platform’s unique features, such as the DualSense controller’s haptic feedback and adaptive triggers, 3D audio, and ultra-fast load times enabled by the custom SSD.
The strategy is clear: consolidate the PS5 as the definitive platform for gamers, encouraging the migration of the PS4 installed base. The discontinuation of legacy services is a fundamental part of this process, freeing up engineering resources to innovate in the new generation.
This change is also reflected in game development. Recent and upcoming Títulos from PlayStation studios, such as Marvel’s Spider-Man 2 and the upcoming Marvel’s
A legacy of era-defining exclusives
The resounding success of the PlayStation 4 is intrinsically linked to its catalog of exclusive games, which set new standards in narrative, gameplay and graphic quality. Títulos as “God of War” (2018) reinvented a classic franchise with a more mature and cinematic approach, winning the award for Jogo from Ano. “The Last of Us Part II” took storytelling in games to a new level, generating debate and acclaim for its emotional and technical complexity. Outros games like “Marvel’s Spider-Man” delivered the ultimate open-world superhero experience, while “Horizon Zero Dawn” introduced an original and captivating post-apocalyptic universe. The list of hits is extensive and includes masterpieces such as “Uncharted 4: A Thief’s End”, which concluded the saga of impeccable. Esses games not only sold millions of copies, but solidified the PlayStation brand identity as synonymous with high-quality single-player experiences.
The importance of backwards compatibility
One of the factors facilitating this generational transition is the PlayStation 5’s robust backwards compatibility system. The overwhelming majority of the PS4’s library of over 4,000 games is fully playable on the newer console, often with significant improvements such as more stable frame rates and reduced loading times, ensuring that the legacy of the predecessor console remains accessible.