New Sony AI technology debuts in Resident Evil Requiem with 4K and ray tracing on PS5 Pro
Sony made official this Friday, February 27, 2026, the arrival of a robust update for the upscaling system of its mid-generation console. The enhanced feature, known as PlayStation The new feature promises to redefine visual standards by allowing complex titles to run with high resolution and stable frame rates simultaneously.
The development of the tool included a complete reformulation of the machine learning algorithms used previously. Mark Cerny, lead architect of the PlayStation platform, explained that the new neural network was designed to overcome the limitations of the original version, which already operated in dozens of games. The implementation aims to correct visual artifacts and ensure a clean graphical presentation, even in fast-moving or low-lighting scenes.
Capcom, responsible for developing the new chapter of the survival horror franchise, worked together with Sony engineering to optimize the RE Engine graphics engine. The collaboration resulted in an unprecedented level of detail, where elements such as hair strands and skin textures are individually rendered and physically react to the environment. Jogadores who have the Japanese company’s latest hardware will have immediate access to visual improvements as soon as they launch the software.
Technical collaboration details
The evolution of PSSR is a direct result of the so-called Project Amethyst, a joint initiative between the console manufacturer and AMD. The project dedicated an additional six months of specific refinement to the PS5 Pro hardware, building on FSR 4 technology already seen in high-performance computers. The engineers’ main focus was on treating delicate textures and eliminating jaggies, common problems in previous temporal upscaling processes.
Preliminary tests carried out with the new horror game demonstrate a superior ability to maintain clarity in dark environments, crucial to the series’ atmosphere. The technology can differentiate image noise from intentional details, such as dust or fog, preserving the artistic integrity of the work. Além Furthermore, the stability provided by the algorithm allows the system to better manage the GPU’s processing load.
Masaru Ijuin, director of the development office at Capcom, highlighted that the processing of microdetails, such as subtle facial expressions, has gained a noticeable leap in quality. The balance achieved between performance and visual fidelity allows the immersion to not be broken by graphical glitches, maintaining the necessary tension during gameplay.
Impact on rendering and physics
Updating RE Engine to support the new PSSR brought profound changes to the way characters interact with global illumination. The rendering of hair and beards, now treated as individual polygons, creates a realistic effect that dynamically responds to wind and body movements. Essa accuracy is maintained even when the native resolution is upscaled to 4K, avoiding the blurry appearance common in other image reconstruction techniques.
The protagonists Leon S. Kennedy and Grace Ashcroft have different mechanics that benefit from this stability. Enquanto’s action sequences require fluidity for combat, Grace’s moments of stealth rely on visual clarity to identify threats in the shadows. The technology ensures that both styles of play maintain a consistent frame rate, without flickering that impairs the response of the controls.
Developers point out that the use of real-time ray tracing has become viable at 60 frames per second thanks to the reduction in overhead provided by AI. The system alleviates the load on the main processor by delegating image reconstruction to dedicated units, freeing up resources for complex physics and lighting calculations.
Available performance modes
Resident Evil Requiem hits the market with visual configuration options designed to make the most of the updated hardware. Gamers can choose to prioritize image quality or extreme fluidity, depending on the display device used. Settings have been tweaked to ensure that regardless of choice, the experience is superior to that found on the base model of the console.
- Qualidade mode: Resolução 4K via upscale with full ray tracing enabled, maintaining a fixed 60 fps.
- Performance mode: Desativa uses ray tracing to achieve averages between 90 fps and 120 fps on compatible screens.
- HDR Aprimorado: Otimização specific for OLED panels, with greater color depth and contrast.
- Latência: Otimização reduction in input lag for faster responses during intense combat.
The transition between areas of the game and the loading of textures also benefited from efficient video memory management. PSSR manages graphic assets dynamically, ensuring that there are no sudden drops in performance when loading new scenes or during rapid camera transitions.
Updates to the existing catalog
Sony confirmed that the technology will not be restricted to future launches. A system update scheduled for March 2026 will enable the evolved PSSR across a vast library of already available games. Títulos like Gran Turismo 7 and Marvel’s Spider-Man 2 will receive free patches to integrate the new algorithm, improving sharpness and performance on 4K televisions.
The console’s settings menu will receive a new option that allows users to switch between the original and enhanced version of the upscaler. Essa functionality aims to offer transparency about visual gains and allow each player to decide which image profile they prefer. The expectation is that more than 50 games will receive the “Pro Enhanced” seal in the coming weeks.
Partner studios already have access to updated development kits, which should accelerate the adoption of the resource in third-party productions. The ease of implementation, cited by software engineers, suggests that the standard will become the norm for the remainder of the current generation’s lifecycle, setting a new level of quality for gaming on home consoles.
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