News (EN)

Project Helix next-gen Xbox console arrives in 2027 with custom AMD chip

Project Helix
Photo: Project Helix - Reprodução

Microsoft revealed the first technical details of the Project Helix, codename for the next new generation Xbox console, during the Game Developers Conference (GDC) held in São Francisco, on the Estados Unidos. The device, successor to the Xbox Series X launched in 2020, promises significant advances in graphics performance and cross-platform integration. The company plans to ship alpha versions of the hardware to developers starting in 2027, which indicates a commercial launch scheduled for the end of that year or early 2028.

The Project Helix will be powered by a custom chip developed in partnership with AMD, with a focus on next-generation technologies. Jason Ronald, vice president responsible for the next generation of Xbox, highlighted that the console will offer a jump of up to 10 times in performance compared to the current model, especially in ray tracing. Essa enhancement enables more realistic, immersive and dynamic virtual worlds, thanks to advanced support for neural rendering, upscaling and frame generation.

The integration between console and PC represents one of the central pillars of the strategy. The Project Helix will natively run games from the Xbox ecosystem as well as PC titles, expanding compatibility and facilitating access to existing libraries.

Technical advances and hardware

AMD’s custom SoC is co-engineered to support the next generation of DirectX and technologies such as FidelityFX Super Resolution (FSR). Esses features aim to unlock superior graphics capabilities, with an emphasis on next-generation ray tracing. Microsoft claims that alpha hardware will reach studios in 2027 to allow developers to prepare optimized titles.

The hybrid approach eliminates traditional barriers between console and PC. Jogadores will be able to access content from multiple platforms without excessive restrictions, aligning with the evolution of the Xbox ecosystem in recent years.

Integration with Windows and Xbox mode

Starting in April this year, Microsoft will launch “Xbox Mode” for Windows 11 on select devices. Essa functionality transforms the interface into an experience optimized for control, with full screen and reduced background processes. The goal is to bring the PC closer to a traditional console feel, without the constant need for a keyboard or mouse.

Modo Xbox will be gradually expanded and will serve as the basis for Project Helix. The platform will run a variant of this mode by default, ensuring consistency across different screens and devices.

Development strategy and schedule

The Microsoft reinforces the commitment to first-party hardware, contradicting speculation about the end of traditional consoles. The focus remains on innovation for the coming years, with the Project Helix as the centerpiece of that vision.

Alpha versions of the hardware in 2027 will allow for initial testing by partner studios. Esse timeline follows the typical seven-year cycle between generations of Xbox consoles.

Compatibility and expanded ecosystem

The console will maintain compatibility with previous Xbox games, in addition to incorporating PC titles natively. The Essa decision extends the reach of the Xbox Game Pass library and facilitates the use of additional storefronts.

The hybrid approach positions Project Helix as a unified platform. Jogadores will have access to consistent experiences, regardless of the device used.

Partnership with AMD and focus on graphics

Ongoing collaboration with AMD ensures exclusive technologies for the console. The custom chip prioritizes advances in ray tracing and AI-based upscaling, essential elements for the next generation.

These investments aim to deliver cutting-edge graphics. Virtual Mundos will gain greater detail and realism, increasing the visual quality of the games.