News (EN)

Technical analysis of Crimson Desert on PS5 Pro reveals global ray tracing and high frame rate

Crimson Desert
Photo: Crimson Desert - divulgação

The near-final version of the game developed by Pearl Abyss has undergone rigorous testing on the new Sony console, demonstrating significant advances in rendering. The improved hardware allows for the execution of an open world of massive proportions without sacrificing the visual fidelity required by high-budget productions.

Using the proprietary BlackSpace Engine graphics engine ensures that complex details are maintained over both short and long distances. The integration of recent upscaling and global illumination technologies positions the title as a technical showcase for the current generation of desktop platforms.

PS5 Pro
PS5 Pro – Foto: Divulgação

Testing confirms that frame stability and adaptive resolution work together to deliver a fluid experience. The presence of multiple configuration options allows users to adjust the performance according to their viewing preferences.

Display options and frame rates on new hardware

The title offers three distinct graphical modes, designed to make the most of the console’s enhanced architecture, ensuring that advanced lighting remains active across all selections. Quality mode locks execution at 30 frames per second, delivering native 4K resolution and ultra settings for ray tracing, ideal for large screens. Já Balanced mode seeks a middle ground, operating at 40 frames per second from a native 1440p resolution, which goes through an intelligent resizing process to fill 4K displays with clarity.

The optimized option, aimed at maximum performance, focuses on maintaining a constant 60 frames per second during most gameplay. To achieve this fluidity, the system renders the image at a 1080p base and uses PSSR technology to upscale it to the final resolution, minimizing the loss of geometric details.

– Modo Qualidade: Native 4K at 30 fps with a focus on extreme fidelity.

– Modo Balanceado: Native 1440p at 40 fps for intermediate fluidity.

– Modo Desempenho: 1080p base at 60 fps with advanced upscaling.

Proprietary architecture and scene rendering

The developer’s choice to use BlackSpace Engine resulted in greater control over the allocation of system resources. The engine handles large-scale displacement mapping, which gives realistic depth to textures of rocks, bricks and uneven terrain spread across the map.

This technical approach preserves the visual characteristics originally designed for high-performance computers. The transition to the Sony console occurred in an optimized way, maintaining the density of interactive elements without overloading the available video memory.

Global illumination and continuous ray tracing

One of the biggest technical highlights of the tested version is the maintenance of diffuse global illumination ray tracing in all graphics options. A tecnologia calcula o rebatimento da luz em tempo real, gerando cenas com sombreamento fisicamente correto em ambientes internos e externos.

Os reflexos dinâmicos do sol em superfícies variadas e as sombras projetadas por fontes de luz locais, como tochas e lanternas, reagem instantaneamente às ações dos personagens. Essa continuous interaction raises the level of realism when exploring caves and enclosed buildings.

Small visual artifacts generated by the noise reduction process occasionally appear in high contrast areas. However, the side effect is considered minimal when compared to other recent releases that use similar lighting techniques.

Variable refresh rate support and scalability

Native integration with Taxa (VRR) technology allows compatible monitors to synchronize frame display directly with console output. O modo balanceado se beneficia diretamente dessa função, operando a partir de 48Hz para entregar uma movimentação mais suave do que os tradicionais 30 quadros.

The current lack of low frame rate compensation can lead to sporadic image tearing in times of extreme processor stress. Desenvolvedores have the necessary tools in the console development kit to implement fixes that stabilize these crashes in future updates.

Tests with the frame limit unlocked show that the hardware can surpass the 60 frames per second mark indoors. Overall stability, however, remains superior in options locked at 30 and 40 frames, ensuring more consistent image delivery.

The scalability of the graphics processing unit demonstrates positive results, while the main processor presents natural limitations in battles with many simultaneous enemies. Performance drops in these specific situations are controlled and do not impair the responsiveness of the commands.

Open world density and environmental interactivity

The vastness of the explorable map draws attention to the number of systems operating simultaneously in the background. The artificial intelligence of NPCs, the simulation of physics in foliage and the partial destruction of scenes require constant processing that the new console manages efficiently. Rapid movement around the scene, whether on horseback or using aerial traversal mechanics, occurs without visible loading of textures or objects close to the camera.

Graphical fidelity remains intact even during quick transitions between different biomes and times of day. The day and night cycle completely changes the atmosphere of locations, requiring the lighting system to dynamically recalculate shadows and reflections. Essa continuous transition reinforces immersion and demonstrates the engine’s ability to deal with sudden changes in lighting without choking in rendering.

Upscaling and image sharpening technology

The implementation of PlayStation Spectral Super Resolution (PSSR) technology acts as a fundamental pillar for the viability of 60 frames per second performance mode. The machine learning-based algorithm analyzes the image at a base 1080p resolution and reconstructs missing pixels to form 4K output, delivering smoother edges and fine details that traditional upscaling methods cannot reproduce. Durante the fast camera movement, PSSR can maintain the temporal integrity of the image, reducing the ghost trail effect common in fast-paced action games. The quality of image reconstruction allows gamers to enjoy a high frame rate without the feeling of viewing a blurry game, bringing the console visual experience closer to that obtained on computers equipped with cutting-edge graphics cards and competing upscaling technologies.

Final adjustments before official launch

The analyzed version demonstrates an advanced state of polish, but the development team continues to work on optimizing the code. Atualizações scheduled for the launch period should refine the use of PSSR and stabilize small performance fluctuations experienced in densely populated urban areas.

Fluidity in combat and command response

The systemic combat system requires precision in commands and immediate on-screen responses to function properly. The option to play at 60 frames per second reduces control latency, making it easier to execute complex combos and dodges with exact timing against multiple opponents.

Maintaining the quality of animations and particle effects during clashes highlights the balance achieved by the technical team. The overall experience on the new Sony hardware meets the fluid requirements necessary for a game focused on non-stop action.