News (EN)

New ECA Digital law makes Rockstar block store in Brazil and keeps GTA 6 launch guaranteed

rockstar
Photo: rockstar - CryptoFX/Shutterstock.com

The entry into force of Estatuto Digital, Criança and Adolescente changed the functioning of electronic game distribution platforms in the national territory. The legislation, which came into force on March 17, 2026, establishes strict guidelines for the protection of minors in the virtual environment. The rules require more accurate age verification systems and impose direct restrictions on monetization mechanics considered inappropriate for children and young people.

Faced with the new regulatory scenario, Rockstar Games made the decision to stop direct sales of its products in the Brazilian market through its proprietary platform. The blocking of Rockstar Games Launcher and the developer’s official store occurred one day before the law came into effect, on March 16, 2026. The measure is preventive in nature and seeks to avoid possible sanctions related to new protection and access control obligations.

GTA 6
GTA 6 – Divulgação / Rockstar Games

Despite the suspension of its own store, Brazilian consumers continue to have access to the company’s catalog through third-party resellers. Plataformas consolidated in the market, such as PlayStation Store, Microsoft Store, Steam and Epic Games Store, maintain normal sales of titles. Users who already had games purchased directly through the Rockstar system did not experience any changes to their libraries and maintained full access to products and microtransactions.

Corporate strategy and operation of the proprietary system

The suspension of direct commercial activities exclusively affects the infrastructure managed by the developer itself. Rockstar Games Launcher operated as a direct channel between the company and computer players, offering sales of titles and packages of virtual currencies without the intermediation of other digital stores. With the implementation of ECA

By transferring distribution responsibility to third-party platforms, the company reduces its direct exposure to the requirements of the new legislation. Lojas like Steam and Epic Games Store already have robust verification infrastructures and more advanced family control systems, which facilitate compliance with the standards established by statute. Essa legal and commercial maneuver allows the developer to maintain its source of revenue in the country without assuming the immediate risks associated with the independent implementation of the compliance tools required by the federal government and consumer protection agencies.

Launch of Grand Theft Auto VI on the national market

The change in sales policy for computers does not affect the company’s future release schedule for desktop consoles. The title Grand Theft Auto VI is confirmed to arrive on November 19, 2026, with guaranteed availability for the PlayStation 5 and Xbox Series X|S systems in the Brazilian market.

These consoles operate with closed and independent distribution ecosystems, managed by Sony and Microsoft. Ambas manufacturers already have age verification and parental control systems natively integrated into their hardware, which ensures the game is sold within the legal regulations in force in the country.

Changes in age classification adopted by Riot Games

Other giants in the digital entertainment sector adopted different strategies to deal with the new Brazilian regulations. Riot Games opted for a temporary blocking approach, raising the rating of much of its catalog to over 18s.

Starting March 18, 2026, popular titles such as League of Legends, Teamfight Tactics, Wild Rift, 2XKO, and Legends of The restriction directly affects the younger player base, who represent a significant portion of the consumer public for these products.

The company’s decision is temporary while its development teams work on adapting the games’ internal mechanics. The official forecast indicates that the gradual release of access for children and young people will occur throughout 2027, as control and protection tools are properly implemented and approved.

Removal of monetization mechanics in popular titles

Several developers have chosen to change the internal workings of their games to ensure continued operations on Brasil without age restrictions. The main change involves the removal of random reward systems paid for with real money.

The game Overwatch, developed by Blizzard Entertainment, has disabled the sale of item boxes for Brazilian players. The title now only offers free rewards obtained through natural progress in matches, eliminating the financial betting factor.

In the mobile device segment, the Free Fire application also underwent structural changes to its internal economy system. The developer disabled the purchase of random items with premium currency, adapting to the prohibition of mechanics that resemble gambling in products likely to be accessed by children.

Companies like Supercell have applied similar measures to their main products. Títulos and Clash Royale have had their internal stores restructured to remove probability-based offers, ensuring that consumers know exactly which virtual item they are purchasing at the time of the financial transaction.

Technical guidelines established by the new digital statute

The text of ECA Digital imposes a complete overhaul of the way technology companies handle data and access from underage users. The legislation requires the implementation of robust age verification systems, replacing the use of simple self-declaration forms, in which the user simply enters a date of birth without any proof. Além In addition, platforms are required to provide detailed parental control tools, allowing guardians to monitor screen time and restrict financial transactions in an intuitive way. The privacy settings of any service accessible to children and adolescents must be restrictive by default, hiding personal information and limiting data collection for advertising and commercial purposes. The standard also addresses online social interactions, requiring the creation of efficient reporting channels and clear options to disable text chats and voice communication. The concept of likely access has been expanded, forcing companies to actively monitor whether the design and visual appeal of their products appeal to children, even if the official rating is aimed at adults.

Legal risks and financial sanctions for the sector

The caution shown by electronic game companies reflects the severity of the punishments provided for in the new Brazilian legislation. Fines for non-compliance with child protection guidelines can reach up to 10% of the company’s local revenue or a maximum value of R$50 million per infraction registered by supervisory bodies.

There is still legal uncertainty in the market regarding joint and several liability in the event of violations. The legal departments of corporations assess whether the penalties fall exclusively on the software developer, the publishing company or the digital store that sells directly to the end consumer.

Stability in the operations of the main manufacturers

Despite specific adjustments, the electronic games market in Brasil maintains its operational stability through large hardware manufacturers. Empresas like Sony, Microsoft and