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007 First Light tested on more than 30 GPUs; IO Interactive announces path tracing in summer

007 First Light
Photo: 007 First Light - Reprodução

The long-awaited 007 First Light, development of the Interactive IO, was released on May 26, 2026 after a 2-month delay. The title uses the proprietary Glacier graphics engine, the same technology as Hitman games, and has been subjected to extensive testing on more than 30 different video cards. Technical analysis reveals the graphics capabilities and hardware requirements needed for optimal experiences in various gaming scenarios.

The game is described by IO Interactive as “our most ambitious project to date.” Trata is a narrative-focused third-person action-adventure game, following a young James Bond during his admission to MI6’s Double-0 program. The narrative takes the player through exotic locations: Islândia, Malta, Mauritânia, Vietnã, Eslováquia and Antártica, while the agent uncovers a conspiracy.

Ray tracing and upscaling restricted at launch

IO Interactive and NVIDIA have announced that ray tracing is not available at launch. Path tracing support, along with DLSS ray reconstruction, will be implemented in an update scheduled for summer 2026. Upscaling works exclusively via NVIDIA DLSS 4.5 and AMD FSR 3.1.5, while Intel XeSS remains unavailable.

Frame generation is supported only through DLSS Dynamic Multi Frame Generation, achieving up to 6x increase. Não has frame generation via FSR or Intel frame generation technology support. The game offers native TAA mode when upscaling is disabled.

Especificações techniques and APIs

Confira the main technical details:

  • Rendering API: DirectX 12 exclusively
  • Motor chart: Glacier owner
  • Upscaling Suporte: DLSS 4.5 and FSR 3.1.5
  • Frame Geração: DLSS up to 6x
  • Ray tracing: Não available at launch
  • Path tracing: Agendado for summer 2026
  • Native Modo: TAA available

Technical analysis of the 007 First Light on over 30 contemporary GPUs provides detailed information on VRAM usage and image quality comparisons between different configurations. Estes data allows gamers to identify what hardware is needed for an optimized experience, considering desired resolution, frame rate, and visual quality settings.