Capcom: director Kenjo Oguro reveals study on ‘Stories’ concept to enhance Resident Evil series
Kenjo Oguro, director at Capcom, revealed that the mindset applied to *Monster Hunter Stories* can be adapted to the *Resident Evil* series. The main intention of this concept is to diversify the dynamics of an established franchise, seeking new narrative and gameplay angles.
Essa approach aims to expand the universe of *Resident Evil* in an innovative way, considering the essence that transformed interaction with monsters in *Monster Hunter Stories*. The director emphasized the objective of reversing the traditional role of key elements, paving the way for distinct experiences within the horror and survival genre.
Conceito “Stories” and their application in Resident Evil
Director Oguro explained the fundamental premise of the “Stories” games to VGC, highlighting the inversion of the “monster” concept. Enquanto in the main series the monster is a creature to be faced and defeated, in the “Stories” version it becomes an ally, with whom the player forms a bond. Essa is the basis of the approach, which inverts the standard enemy interaction.
The transposition to *Resident Evil* would be complex, as “you will never be friends with a zombie”, according to Oguro. Contudo, the central idea could be recontextualized into a goal of “discovering a way to cure these zombies, so that these people who turned into monsters can become human again”. Essa’s perspective would radically alter the game’s focus, shifting from pure combat to a search for redemption or healing.
Desafios and comparisons with other titles
Implementing such a concept in *Resident Evil* would bring inherent challenges to the narrative and game mechanics. Oguro recognized that this premise could resemble *Dead Rising* in some ways, but with one crucial distinction.
In *Resident Evil Stories*, the main emphasis would be on the process of restoring the humanity of those infected in real time, a difference in relation to the focus on survival and fighting hordes of zombies in *Dead Rising*. However, the team is still unclear on the final format of this type of game or whether it would result in a cohesive and engaging experience for players. Uncertainty hovers over the practical viability of the idea.
Potenciais and directions for an Resident Evil Stories
Apesar of the uncertainties, Oguro reiterated that a *Resident Evil Stories* remains a concrete possibility for Capcom. The condition for its implementation would be to find a “totally different angle” that, nevertheless, remains faithful to the already established universe of the franchise.
The search for this new perspective is essential to ensure that the game offers innovative gameplay and justifies its existence as an expansion of the series. The development team would need to explore new mechanics and narratives that complement *Resident Evil*’s rich story. The key would be to reinterpret the classic elements without distorting the brand’s identity.
Estratégias series diversification
Capcom demonstrates a continued interest in diversifying its successful franchises, as exemplified by *Monster Hunter Stories*. Esta strategy aims to attract new audiences and offer distinct experiences to long-time fans, without necessarily abandoning the essence of the main titles. Experimenting with alternative formats allows the company to explore new markets and trends.
- Inversão roles:The central idea of turning enemies into allies or patients.
- Foco narrative:Deslocar the combat storyline for the search for a cure.
- Expansão from the universe:Adicionar new layers and perspectives to the series’ existing lore.
- Inovação on gameplay:Desenvolver mechanics that align with the healing or alliance proposal.
- Público target:Ampliar the franchise’s appeal to players looking for different types of interaction.
The development of a *Resident Evil Stories* would represent a significant step in this direction, testing the creative limits of Capcom. The company seeks to ensure the longevity and relevance of its intellectual properties in the competitive gaming scene.
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