Valve releases Steam Frame VR headset starting at US$ 1,059
Valve launched the Steam Frame virtual reality headset in the United States on September 14 with 256 GB and 1 TB storage configurations. The hardware manufacturer confirmed no release timetable for customers in Brazil.
Pricing begins at US$ 1,059 for the base 256 GB edition and reaches US$ 1,299 for the higher 1 TB tier. The headset runs both dedicated virtual reality releases and standard flat-screen titles from the existing Steam library. Players access their entire software collection directly through the device interface.
Hardware configurations and accessories included with each unit
Every purchased unit includes a complimentary digital license of Half-Life: Alyx for players who do not already own the game in their Steam profiles. Valve automatically binds the software entitlement to the customer account upon hardware registration.
Valve designed dedicated optional hardware packages to support internal battery performance and ongoing maintenance needs. These official add-ons provide practical solutions for diverse usage environments. Customers can select from three distinct equipment bundles:
- A dedicated power supply for the built-in battery when users lack a high-wattage USB-C charger
- A maintenance replacement kit containing spare mechanical components
- An ergonomic accessory bundle designed to enhance physical comfort during gameplay
Lottery registration rules and shipment timetable
Customers seeking to buy the Steam Frame must register on the platform before 14:00 Brasília time on September 17, when Valve conducts a lottery to determine purchasing priority. The system remains strictly enforced.
Initial hardware shipments leave warehouses on September 18 for buyers chosen in that opening draw.
Secondary waiting list follows Steam Machine distribution format
Unselected applicants will remain on a rolling waiting list until Valve manufactures and allocates subsequent hardware batches. This fulfillment strategy mirrors the distribution system the company previously employed during the launch of the Steam Machine.
Component supply shortages pushed production costs higher
A worldwide crunch in component manufacturing driven by intense demand for artificial intelligence processors disrupted Valve’s release roadmap, forcing the company to delay an initial launch window planned for early 2026 after procurement prices climbed sharply among semiconductor suppliers like Qualcomm. Rising component costs altered assembly projections months ahead of mass production. Supply constraints impacted multiple hardware sectors throughout the preceding quarters.
Escalating component expenses raised internal manufacturing estimates well before assembly lines began final production. Specialized silicon from Qualcomm ultimately drove retail pricing beyond the US$ 1,000 threshold.





