Microsoft eliminates 268 Halo Studios roles in Xbox shakeup

Microsoft eliminated 268 positions across the Xbox division on September 22, 2026, targeting the entire workforce reduction at Halo Studios as executive Matt Booty informed employees that the action forms part of the most significant corporate restructuring in Xbox history. The staff reductions took effect immediately after internal leadership distributed a formal memo outlining the realignment to development teams.
Matt Booty confirmed that two separate negotiations to sell developer Ninja Theory stalled without an agreement, leaving the production team without an immediate commercial buyer. No prospective buyer submitted bids. Consequently, the studio known for Hellblade: Senua’s Sacrifice entered a statutory redundancy consultation process that will lead to total closure unless a third party presents an acquisition offer.
These dismissals advance a broader corporate strategy to eliminate 3,200 positions across gaming divisions by the conclusion of June 2027.
A prior reduction wave cut approximately 1,600 employees while divesting direct technological and operational oversight from four studios previously functioning under the parent organization. That earlier retrenchment directly hit staff rosters across Bethesda, ZeniMax Online, and development teams at id Software.
Executive leadership redirects resources toward established game franchises
- Bethesda operations underwent staff reductions during the earlier reorganization phase.
- ZeniMax Online lost operational positions under the initial 1,600 job cuts.
- Staff rosters at id Software shrank across departments handling Doom and Quake.

Chief Executive Officer Asha Sharma redirected capital reserves toward the most lucrative intellectual properties in the portfolio, prioritizing established franchises including The Elder Scrolls and the Fallout series. Previous dismissal rounds also affected personnel from groups dedicated to those two flagship brands. Staff reductions simultaneously hit departments within id Software, the developer responsible for Doom and Quake.
Current personnel cuts extend expenditure reductions and workflow revisions that management prepared during operations in June 2026. Corporate leadership faced persistent financial demands to curb operational costs following substantial outlays in infrastructure, content generation, and console manufacturing.
Sharma instituted a framework that re-evaluates game production cycles to channel primary financial backing toward core brands. Microsoft began unwinding parts of studio acquisitions completed under former executive Phil Spencer, who accumulated development teams to expand the Xbox Game Pass catalog. The earlier strategy shifted completely. Corporate executives placed the current operational focus on comprehensive budget discipline.
Sharma stated that administrative choices aim to instill more focus, more discipline, and more clarity across Xbox operations. The company affirmed that capital investments will continue into the platform, despite ongoing staff reductions and the disengagement of partner studios.






