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Former Rockstar director warns AI could copy GTA 6 for PC ahead of launch

Luís Henrique Costa
Por 4 min de leitura
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GTA PS5 - Rockstar Games
Foto: GTA PS5 - Rockstar Games

AI tools could let someone rebuild GTA 6 for PC within weeks of the console launch, according to Obbe Vermeij, a former technical director at Rockstar North. Vermeij said the game’s PlayStation 5 and Xbox Series X|S versions, due on November 19, 2026, could be used as a starting point for unofficial PC builds made with AI.

In an interview with a British gaming publication, he said he would be worried if he worked at Rockstar. “I think I would be concerned, if I was Rockstar, that somebody would just take the PS5 version and get AI to change it to PC,” he said, adding that such a build would not match the studio’s work but could still hurt sales.

GTA 6 - Reprodução
GTA 6 – Reprodução

How AI tools could bring an unofficial GTA 6 port to PC

Vermeij acknowledged that AI still struggles to create complex original works from scratch. He said the technology works well at translating and adapting code that already exists. He cited unofficial native PC versions of The Legend of Zelda: Ocarina of Time as evidence that decompilation projects are moving quickly.

The PS5 build is the version most likely to serve as the source for a quick extraction and rebuild with automated tools. Versions made by outside developers would probably fall short of Rockstar’s own work, but they could reach players first. Tasks that once took years of manual work to adapt a console game are now much faster, because automation handles much of the translation.

Follow: GTA 6 launches November 19 on PS5 and Xbox Series X|S as Rockstar Games opens early digital preload

Why Rockstar kept its console-first approach and how Take-Two would respond

Rockstar’s habit of launching on consoles first dates back to the early years of the series, after the studio ran into problems developing its first games directly for PC. Building for fixed, standardized hardware let the company get better performance and optimization on consoles before adding extras for a later PC release.

Vermeij believes that the optimization hurdles behind that wait have lost weight. “It’s a brave new world,” he said. He argued that a game with so much development effort used to be impossible to copy, a situation he says has now changed completely.

Take-Two Interactive, the parent company of Rockstar, has its own position. Strauss Zelnick, the company’s chief executive, said days before the November 19, 2026 launch that he is not very worried about piracy of the game. He added, however, that Take-Two’s legal teams are ready to act quickly to take down unofficial adaptations that go beyond acceptable limits.

Read also: Rockstar Games targets Q1 2027 for GTA 6 launch on PC systems

Console launch set for November 19, 2026, PC still unannounced

Rockstar and Take-Two have kept only the console date in place. Neither company has confirmed a launch window for PC or a price in reais for an official PC edition.

  • Console launch: Thursday, November 19, 2026, at midnight local time in each region, according to Rockstar
  • Platforms at launch: PlayStation 5 and Xbox Series X|S
  • Digital preload: started November 10, 2026
  • PC version: no release date or price announced by Take-Two or Rockstar

Reports pointing to a PC release in the first quarter of 2027 have not been confirmed by Rockstar or Take-Two.

Luís Henrique Costa é jornalista formado pela FMU, editor-chefe e fundador do Mix Vale, portal de notícias em atividade desde 2013. Responde pela direção editorial do veículo, que cobre Brasil e mundo em economia, benefícios sociais, esportes, tecnologia, ciência e entretenimento. Atua na área há mais de 15 anos e lidera uma equipe de cerca de 15 colaboradores.

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