PlayStation 4 production with 4,500 games comes to an end, consolidating an iconic cultural legacy

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playstation 4 Foto: playstation 4 - Foto: Fototocam / Shutterstock.com

Sony confirmed the official end of production of the PlayStation 4 for April 18, 2025, marking the end of an era for the console launched in November 2013. With more than 118 million units sold globally by 2025, the PS4 has established itself as the second most sold console of its generation, surpassed only by the legendary PlayStation 2, leaving an unquestionable mark on the electronic games industry.

The end of the console’s production resonates deeply with fans around the world, highlighting the immense cultural and social impact it generated. Muitos gamers consider the PS4 to be an essential gateway to entertainment, paving the way for the discovery of innovative titles and revered classics.

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プレイステーション 4 – 写真: BONDART PHOTOGRAPHY / Shutterstock.com
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Its trajectory is punctuated by impressive numbers that illustrate the magnitude of its success and the vast experience it provided to users, reaffirming its importance on the global gaming scene:
– Mais of 118 million units sold by 2025 across the planet.
– Catálogo with more than 500 exclusive games, totaling 4,500 titles released.
– Lançamento from PlayStation VR in 2016, expanding the boundaries of virtual immersion.
– PlayStation Plus service with over 110 million monthly active users by 2025.

A cultural icon that says goodbye

The PlayStation 4 transcended its status as a simple console, becoming a true cultural icon that redefined the way millions of people interact with games. Desde its launch in 2013, Sony’s strategy was focused on attracting the most dedicated gamers, offering a potent combination of high-quality exclusive games and robust services that built loyalty among the user base.

The platform has maintained its relevance over the years, with the Sony continually strengthening its appeal through enhanced versions such as the PS4 Slim and the PS4 Pro, both released in 2016.

Exclusive games: pillars of a generation

The foundation of the PlayStation 4’s success was solidified by its exclusive titles, which set new standards of narrative and technical excellence in the industry. Esses games were crucial in reaffirming the relevance of single-player experiences and shaped gamers’ expectations for quality.

Titles such as “The Last of Us Part II”, which received numerous awards in 2020, and “God of “Uncharted 4: A Thief’s End” offered a grand adventure, while FromSoftware’s “Bloodborne” cemented its place as a landmark in the action RPG genre.

These and other games, developed by renowned studios such as Naughty Dog and Insomniac Games, sold millions of copies, with “Horizon Zero Dawn” reaching the mark of 20 million units sold by 2025. The PS4’s architecture facilitated game development, strengthened partnerships with external studios and cemented PlayStation’s reputation as a synonym for quality and innovation.

Technological evolution and the strength of the community

The PlayStation 4 was the scene of a series of technological advances that shaped the gaming industry, raising the bar for immersion and connectivity. Esses developments have not only enhanced the individual experience, but also strengthened interactivity between players on a global scale.

PlayStation VR, launched in 2016, has sold more than 5 million units by 2025, delivering immersive experiences with titles like “Astro Bot Rescue Mission” and opening new frontiers in home entertainment. Paralelamente, the PlayStation Plus service offered free monthly games and cloud storage, fostering a vibrant community of millions of players. PlayStation Network (PSN) has become a robust platform, with 110 million users by 2025, and has facilitated the integration of cross-platform games like Fortnite since 2018.

The transition to the new generation

The launch of the PlayStation 5 in November 2020 signaled the beginning of a new era, but the PS4 has maintained its relevance, supporting titles like “Horizon Forbidden West” and notably extending its lifecycle.

The global chip shortage, which impacted PS5 production, ultimately reinforced the PS4 as an affordable and popular alternative for many gamers, ensuring that the console continued to be a viable option on the market.

For 2025, Sony will direct its efforts exclusively to the PS5, although the transition will not be without challenges. The console’s price increased in markets such as Europa, where values ​​rose by around 10% in 2025.

The PlayStation Plus also recorded subscriber growth, despite some occasional dissatisfaction among users. Expectations now turn to the future, with the long-awaited PlayStation 6, scheduled for 2027 or 2028, and the possibility of a new portable console, successor to the PS Vita, which is already generating great enthusiasm among fans.

Memory preservation and global impact

The PS4 community has remained active and engaged, with the hashtag #PS4Memories gaining traction in 2025, reflecting players’ strong emotional connection to the console. Fãs share anecdotes and nostalgic moments experienced in games like “Minecraft” and “Fortnite”, celebrating the device’s trajectory. At PlayStation events, special editions such as the “God of War” themed PS4 Pro were displayed, drawing crowds of enthusiasts. Pre-owned Consoles, particularly the 500GB models, are projected to fetch values ​​of up to $600 on eBay by 2025, confirming not only their enduring value on the secondary market but also their appeal as a collector’s item. The platform has become a catalyst for shared experiences, building bonds between players of different generations and regions, and its durability and versatility have allowed it to adapt to diverse economic realities, making it an affordable console for a long period of time.

Inclusion and accessibility on the platform

The PlayStation 4, by featuring diverse protagonists in games like “The Last of Us Part II,” has played a vital role in promoting inclusion and diversity in the gaming industry. Além In addition, the console offered innovative accessibility tools, such as button remapping and various visual assistance, improving the experience for different audiences. Títulos as “Dreams” have empowered user content creation, allowing players around the world to develop unique experiences. PlayStation

Lessons and the future of the PlayStation brand

The PS4, despite its success, faced notable challenges, such as the lack of backwards compatibility with the PS3 at its launch, an issue that was later corrected in the PS5, demonstrating Sony’s ability to learn from criticism and improve its offerings. Houve also had instabilities on the PlayStation Network (PSN) during the launch of major titles, such as “Destiny” in 2014, which generated discussions among users.

The prices of cross-platform games, which increased from $60 to $70 over the lifespan of the PS4, and the fluctuating quality of free PS Plus titles, generated some dissatisfaction among fans. Contudo, Sony demonstrated the ability to learn and continually improve, delivering consistent updates and a robust game catalog, which were key to maintaining player loyalty.

Expansion and the new chapter of Sony

The end of PS4 production marks a new chapter for Sony, which now focuses on strengthening the presence of the PlayStation 5 in the market, in a scenario of increasing competition with platforms such as the Xbox Game Pass and the future Nintendo Switch. The PS5, with 25 million units sold by 2025, is positioned to lead the new generation.

The expansion of the PlayStation brand to other media, such as HBO’s acclaimed series “The Last of Us”, which reached 8 million viewers in 2025, and the expansion into the PC market with major titles such as “God of PS4 paved that way, leaving a legacy of immersive storytelling and community engagement that will continue to strengthen the PlayStation brand for years to come.

Luís Henrique Costa é jornalista formado pela FMU, editor-chefe e fundador do Mix Vale, portal de notícias em atividade desde 2013. Responde pela direção editorial do veículo, que cobre Brasil e mundo em economia, benefícios sociais, esportes, tecnologia, ciência e entretenimento. Atua na área há mais de 15 anos e lidera uma equipe de cerca de 15 colaboradores.

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