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PlayStation 6 promises to run games from PS1 to PS5 with new native backwards compatibility patent

Carolina Costa
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Playstation 5
Foto: Playstation 5 - Foto: Skrypnykov Dmytro/Shutterstock.com

Sony Interactive Entertainment has filed a new patent that could transform the gaming experience on the future PlayStation 6. The document, written by Mark Cerny, chief architect of the PS4 and PS5 consoles, details a hardware technology designed to offer native backwards compatibility with games from all previous generations, from PlayStation 1 to PlayStation 5.

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The main innovation of the proposal, which was made public in July 2025, is the ability to run classic titles directly on the PS6 hardware, eliminating the need for software emulation or cloud-based streaming services. Essa approach aims to ensure that old games run with the same fidelity and performance as the original consoles, meeting a historical demand from the gaming community.

The initiative represents a significant strategic change for Sony, positioning the company more competitively in the market and reinforcing its commitment to preserving the brand’s vast catalog of games.

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playstation plus
playstation plus – Foto: Joeri Mostmans / Shutterstock.com

How the new hardware technology will work

The patent, titled “Running an Legacy Application on an Non-Legacy Instead of simulating the environment of an old console through software, the new console would be able to reconfigure its CPU and GPU in real time to mirror the exact behavior of the original hardware, be it a PS1, PS2 or PS3. The technical document includes diagrams that detail processes such as “pixel output tuning” and “cache control loop”, essential mechanisms for rendering past-generation graphics at modern resolutions such as 4K without introducing visual artifacts or performance issues, ensuring an authentic and enhanced experience.

Sony’s history with backwards compatibility

Sony’s approach to compatibility with older games has varied considerably over the years. The PlayStation 2 was a success in this regard, offering full support for PS1 games, which allowed for a smooth transition for players.

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The first PlayStation 3 models followed this line, including dedicated PS2 hardware to play titles from the previous two generations. Contudo, to reduce manufacturing costs, this functionality was removed in later versions of the console, a decision that generated criticism.

With the PlayStation 4, native backwards compatibility was completely abandoned, with the company focusing on paid remasters and the PlayStation Now streaming service. The current PS5 only offers compatibility with PS4 games, leaving older titles dependent on subscription services.

Direct impact on players and collectors

The implementation of this technology on the PlayStation 6 would bring direct benefits to consumers. Jogadores who have PS1 and PS2 disc collections could finally use them on a modern console, without relying on old hardware that deteriorates over time. Isso not only enhances physical collections, but also ensures that classics from video game history remain accessible to new generations of players in a practical way.

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In addition to convenience, native hardware backwards compatibility would allow iconic games like *Gran Turismo* and *Silent Hill* to benefit from the processing power of the PS6, resulting in potential graphical and performance improvements. Financeiramente, players would save money by not having to buy remastered versions of titles they already own, which in the Brazilian market can cost hundreds of reais, making access to the brand’s legacy more democratic.

Sony’s response to Xbox’s competition

The Microsoft consolidated its position in the market with a strong commitment to backwards compatibility since the Xbox One. Seus current consoles, the Xbox Series X and S, support a vast catalog of games from four different generations, a feature widely praised by players.

The new Sony patent is seen by analysts as a direct response to this competitive advantage. By investing in a robust hardware solution, the company seeks not only to level the playing field, but also to regain the loyalty of fans who value preservation and easy access to the history of video games.

Technical challenges and project complexity

Implementing native compatibility for five distinct hardware architectures is a monumental engineering task. The PS3’s Cell processor, in particular, is notorious for its complexity, which has made it extremely difficult to emulate on other platforms. The patent suggests that the PS6 could utilize a “stress test mode” to dynamically adjust performance and accurately replicate the conditions of each previous console, overcoming these technical hurdles.

Is the future of the PlayStation legacy assured?

The technology described in the patent represents a fundamental step towards digital preservation in the games industry. With the closure of digital stores and the inevitable obsolescence of older hardware, ensuring that classic games remain playable is a growing challenge.

News of the registration generated great excitement on social media, with fans expressing the hope of being able to revisit their favorite titles without barriers. The possibility of having a unified five-generation library on a single device is one of the most requested features by the community.

While the patent is a promising sign, the PlayStation 6 is still in the development phase. Especialistas from the sector project that the launch of the console will take place between 2027 and 2028, giving time for this technology to mature.

Sony has not yet officially confirmed the inclusion of full backwards compatibility on the PS6. However, the filing of the patent by a figure as important as Mark Cerny indicates that the company is listening carefully to its consumers and planning for a future that honors its past.

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Carolina Costa é colaboradora da redação do Mix Vale, portal de notícias com cobertura de Brasil e mundo. Produz conteúdo nas editorias de economia e benefícios, com foco em informação de serviço para o leitor brasileiro. Escreve para o portal desde 2019. Formação: Administração

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