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PlayStation Store raises quality standards by removing more than a thousand shovelware games from ThiGamesDE

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Photo: Sony - Sundry Photography/ Shutterstock.com

A large-scale curation action was carried out by Sony on PlayStation Store, resulting in the removal of 1,194 titles published by ThiGamesDE. The measure, which affected the catalog available for PlayStation 4 and PlayStation 5 consoles in all regions, aims to improve the browsing experience and the general quality of content offered on the digital platform. The excluded games were broadly classified as “shovelware”, a term used to designate low-cost, repetitive productions with little technical depth.

The decision directly impacts the availability of new games from the publisher, which has become known for releasing dozens of titles in short periods of time. Para For users who had already purchased any of the removed games, download access remains guaranteed in their digital libraries. Contudo, new purchases have been permanently blocked, significantly cleaning up new listings and in-store searches.

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Playstation – Foto: charnsitr / Shutterstock.com

The initiative is seen as a response to recurring criticism from consumers and developers about the difficulty of discovering quality games amid a growing volume of low-effort releases. The massive presence of ThiGamesDE titles often took up space and visibility that could have been allocated to more elaborate independent productions.

The measure reflects a tendency in the gaming industry to focus on the curation of its digital stores, seeking a balance between the quantity of options and a minimum quality standard that values ​​players’ time and investment.

What characterizes shovelware games

The term “shovelware” is used in the games industry to describe software, mainly games, that are mass-produced with minimal investment in development, design and creativity. The main characteristic of these titles is the reuse of graphic and sound resources (assets), as well as extremely simple and repetitive game mechanics.

The objective behind creating shovelware is to generate quick profit through a high volume of sales at very low prices. Essas productions often explore specific niches, such as trophy hunters, who seek to obtain platinum achievements quickly and easily, without caring about the quality of the gaming experience.

ThiGamesDE’s publishing strategy

ThiGamesDE has established itself as one of the most prolific publishers of PlayStation Store by adopting a business model focused entirely on shovelware production. The company launched series of games with minimal variations between them, changing only thematic elements, such as food or country flags.

Among the best-known series were “Quiz Thiz”, “The Jumping” and “Break Thiz”. For example, “The Jumping” line included titles such as “The Jumping Burger” and “The Jumping Taco”, which shared the same auto-jump mechanic with different protagonists. Cada game was designed to be completed in a few hours, ensuring that all trophies could be obtained without much effort.

This strategy allowed ThiGamesDE to flood the store with dozens of new titles every month. Antes of its removal, the publisher was among the largest on the platform in terms of the number of games listed, which highlights the volume of low-quality content that was constantly being added to the catalog.

Reasons behind mass removal

While Sony has not issued an official statement detailing the specific reasons for the complete removal from ThiGamesDE’s catalog, the action is in line with a larger effort to raise the standard of PlayStation Store. The excessive presence of shovelware was damaging the store’s perception of quality and generating frustration among users looking for new experiences.

The measure can also be seen as a step to value the work of independent developers who invest time and resources in creating original and innovative games. With less “noise” in the release sections, higher quality projects are more likely to be discovered by the public.

Another relevant factor is the recently renewed commitment by Sony, Microsoft and Nintendo to promoting a safer and more positive gaming environment. Embora shovelware games do not directly violate security rules, cleaning the catalog indirectly contributes to a more satisfactory and reliable user experience.

The exclusion of such a large publisher sends a clear message to the market about Sony’s future curation policies, indicating greater rigor in approving new titles for the platform.

Reactions from the gaming community

The news of the removal of ThiGamesDE games generated mixed reactions in the gaming community, especially on forums and social networks. The vast majority of users celebrated the decision, considering it a necessary measure to clean up the store and make it easier to discover worthwhile games. Muitos reported that the proliferation of shovelware made navigating the “New Jogos” section a frustrating task.

Independent developers also spoke positively, highlighting that competition with hundreds of low-effort titles was unfair and detrimental to the visibility of their projects. The removal makes room for more creative and well-produced games to gain the prominence they deserve. On the other hand, a portion of the “trophy hunters” community lamented the loss of an easy and cheap source to increase their platinum collections. However, even within this niche, many recognized that the publisher’s practice was predatory and that the health of the PlayStation ecosystem is more important.

Examples of series that disappeared from the store

The removal covered the entire ThiGamesDE portfolio, causing several game series with dozens of variations to completely disappear from PlayStation Store. Essas product lines were the main example of the mass production model adopted by the publisher.

Among the most notable titles that were excluded, the following stand out:
* Quiz Thiz: A series with more than 100 variations, each focused on quizzes on topics such as countries, capitals or general culture, with identical questions and formats.
* The Jumping: Dezenas of games that consisted of a character (usually a food or object) automatically jumping over obstacles, requiring only a command from the player.
* Memory Thiz and Puzzle Thiz: Linhas based on elementary mechanics of memory games and puzzles, reusing the same systems with different images.
* Flag Thiz: A series of simple quizzes focused on guessing the flags of different nations, with a structure repeated in all releases.

A new standard of curation on the platform

The decision to remove more than a thousand games at once represents one of the largest curation actions ever seen on a digital console store and signals a significant shift in philosophy from Sony to PlayStation Store. For a long time, digital platforms have operated with relatively low barriers to entry, which has allowed content of varying quality to proliferate. Essa drastic measure suggests that the company is now prioritizing quality over quantity, seeking to build a catalog that reflects a standard of excellence and that justifies consumers’ investment. The action sets a new precedent not only for other publishers that may follow a similar business model, but also for the industry as a whole, reinforcing the importance of active curation to maintain the health and relevance of a digital ecosystem. The expectation is that the criteria for approving new games will become more rigorous, benefiting in the long term both players, who will have access to better content, and developers committed to creating meaningful experiences.

Perspectives for the future catalog

With the release of such a large volume of repetitive titles, a significant space opens up in the PlayStation Store catalogue. Essa change should directly benefit developers, especially independent studios, who will have more chances to highlight their projects in release lists and other sections of the digital store.

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