Lack of ray tracing in Resident Evil Requiem causes outrage over dated and blurry graphics on PC

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Resident Evil Requiem Foto: Resident Evil Requiem - Divulgação

The arrival of Resident Evil Requiem on the market this Friday brought with it a significant technical division among PC platform players. Enquanto, the ninth chapter of the main Capcom franchise, receives praise for its atmosphere and horror mechanics, the visual presentation on machines that do not support or activate ray tracing and path tracing has been the target of severe criticism. Usuários report an alarming disparity in image quality, describing environments with flat lighting and textures reminiscent of past generations of consoles when advanced lighting features are turned off.

The contrast in graphical fidelity has become the center of attention on technology forums and gaming communities. Proprietários of mid-range hardware, or those opting for performance over maximum fidelity, encounter distorted reflections on wet surfaces and the complete absence of shadows on smaller objects such as props scattered across the floor. Path tracing technology, marketed as a revolution for visual immersion, seems to be the only way to achieve the artistic vision intended by developers, leaving traditional settings with an appearance considered “dead” and lacking depth by the public.

Resident Evil Requiem
Resident Evil Requiem – Reprodução

Screenshots and comparative videos quickly circulate on the internet, highlighting the technical abyss. In rainy scenes, the lack of clear reflections in puddles of water turns the scene into something generic and unconvincing. Global illumination, when processed via traditional rasterization, fails to connect objects to the environment, resulting in characters and elements that appear to float or not belong there, generating memes about the quality of three-dimensional models.

Impact on performance and hardware

Technical tests carried out with cutting-edge graphics cards, such as the RTX 5090, illustrate the computational cost of this extreme fidelity. The game achieves frame rates in excess of 150 FPS without ray tracing effects, but this number drops to less than half when enabling full path tracing. Essa’s processing demands leave gamers faced with a difficult choice between fluidity and visual quality, especially those who do not have the latest Nvidia cards capable of utilizing image reconstruction and frame generation technologies.

For the intermediate segment, the situation is more complex. Placas like the RTX 3060 can maintain a rate of 60 frames per second at 1080p resolution without advanced features, but suffer drastic drops when trying to enable any level of ray tracing. Reliance on upscalers like DLSS has become mandatory to keep gameplay stable, even at lower native resolutions. The community points out that the optimization appears to have been focused almost exclusively on hardware capable of handling real-time global illumination, leaving standard rendering in the background.

Critical visual differences

Detailed analysis of the graphs reveals specific points where technology is lacking. Superfícies metal and glass, which should exhibit multiple light reflections, appear opaque in basic settings. The indoor light simulation, crucial to the horror atmosphere, loses dynamic contrast, making dark scenes less threatening and immersive. Jogadores noticed that even the characters’ skin texture loses fine detail without proper light treatment.

New generation consoles, such as PlayStation 5 and Xbox Series X, operate in a middle ground, using dynamic resolutions and foregoing full path tracing due to hardware limitations. Embora maintain a stable frame rate, the quality of reflections and shadows does not reach the level seen on elite PCs, resembling more the average computer configurations, which reinforces the perception that the game was built with the future of hardware in mind.

Optimization and future of support

Given the negative repercussions on the base version of the game on PC, expectations fall on future updates and drivers. Capcom has already indicated that it is monitoring feedback, and the community is awaiting patches that can improve the quality of traditional lighting or offer a better balance between performance and visuals. Ajustes manuals, such as reducing mesh quality and turning off motion blur, have been suggested by experts to recover performance in outdoor areas.

Exclusive features of the Nvidia, such as DLSS 4 and Reconstrução of The discussion about graphical accessibility remains heated, with players demanding that visual parity does not depend exclusively on very high-cost hardware components.

Jeronimo Santos é colaborador da redação do Mix Vale, portal de notícias com cobertura de Brasil e mundo. Produz conteúdo nas editorias de economia e benefícios, com foco em informação de serviço para o leitor brasileiro. Escreve para o portal desde 2016: Formação: Marketing

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