Sony changes development guidelines to focus on new portable and reduces PS5 Pro priority

Por 2 min read
Sony Foto: Sony - Sundry Photography/ Shutterstock.com

Developers working with the PlayStation ecosystem have received new technical instructions that indicate a significant change in the Japanese company’s hardware strategy. Atualizações recent software development kit (SDK) introduced modes of operation that intentionally limit the use of processor resources, simulating a more restricted hardware environment than that found in current desktop consoles.

The technical documentation points to the creation of a “low power” profile that restricts games to using just eight CPU threads, which represents exactly half the processing capacity of the standard PlayStation 5. Essa specific configuration suggests that studios should start optimizing their titles for a device with a hybrid architecture and thermal limitations typical of mobile devices, leaving optimization for the PS5 Pro on a strategic background.

Sony
ソニー – 写真: abdullah serbest / Shutterstock.com

Projeto Canis Technical Details

Behind-the-scenes information identifies the new device by the codename “Canis”, designed to operate on a custom architecture from AMD. The system must integrate Zen 6c cores, aimed at energy efficiency, combined with a graphics processing unit based on RDNA 5 technology. The expectation is that the device will be able to deliver stable frame rates, targeting 60 fps on an OLED screen measuring approximately 8 inches.

To ensure longevity and compatibility with new generation games, Sony engineering would be equipping the laptop with 16 GB of LPDDR5X RAM. Além Additionally, the use of PSSR 2.0 (PlayStation Spectral Super Resolution) upscaling technology will be key to maintaining visual quality at high resolutions without excessively draining the battery, allowing the device to run modern AAA titles natively.

Market positioning and debut forecast

The Japanese giant’s move is interpreted by analysts as a direct response to the growth of the portable PC sector and the continued dominance of Nintendo in this segment. By unifying the game library between the desktop console and the new portable, the company seeks to avoid the fragmentation that occurred in the PlayStation Vita era, offering a seamless experience where the player can start the game on the TV and continue anywhere.

The leaked timeline suggests the hardware won’t hit shelves before late 2027, positioning it as a companion to the future PlayStation 6 cycle.

Luís Henrique Costa é jornalista formado pela FMU, editor-chefe e fundador do Mix Vale, portal de notícias em atividade desde 2013. Responde pela direção editorial do veículo, que cobre Brasil e mundo em economia, benefícios sociais, esportes, tecnologia, ciência e entretenimento. Atua na área há mais de 15 anos e lidera uma equipe de cerca de 15 colaboradores.

Notícias relacionadas