Rockstar internal data exposed shows GTA Online performance

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The ShinyHunters hacker group released financial data for Rockstar Games. The material includes revenue metrics and number of active users for GTA Online and Red Dead Online for the period between September 2025 and April 2026. The information does not contain personal player data, passwords, payment information, source codes or any content related to GTA 6. Rockstar Games confirmed the improper access through an integration with a third-party analytics service called Anodot, linked to an account on the Snowflake platform. The company classified the incident as limited and without material impact on its operations or project development.

The leak occurred after the group demanded a ransom of 200 thousand dollars and Rockstar did not make the payment. The numbers show that GTA Online continues to generate high revenue more than 13 years after the original release of Grand Theft Auto V. Red Dead Redemption 2’s online mode records considerably lower volumes over the same period. The leaked metrics came from internal performance analysis tools and were published on the web after the ransom deadline expired.

GTA Online Income Details

The data indicates that GTA Online recorded average daily revenue of around 1.32 million dollars in the analyzed range. The weekly average reached approximately 9.59 million dollars. The annualized projection for this period is close to 498.8 million dollars. The majority of this revenue comes from in-game purchases, especially the Shark Cards, which represent around 74% of the total. The rest comes mainly from the GTA+ subscription.

The microtransaction model has supported online mode for years. The information does not provide new data on the development of future titles in the franchise.

Platforms and Revenue Distribution

The PlayStation 5 leads both in terms of weekly active users and revenue generation. The Sony consoles appear easily ahead of the others. The PC contributes the smallest share of revenue, even with a user base close to 895 thousand per week. In some periods, older consoles like Xbox One surpass the PC in financial contributions.

This distribution reinforces Rockstar’s priorities for future releases in the series. Consoles account for most in-game purchases.

  • PlayStation 5 records around $4.49 million in weekly revenue with 3.47 million active users
  • PlayStation 4 contributes approximately $973,000 per week and 1.89 million users
  • Xbox Series X/S generates around 1.87 million dollars weekly from 1.13 million users
  • Xbox One earns around $918,000 per week with 1.03 million users
  • PC earns around $264,000 in weekly revenue and 895,000 active users

Concentration of spending among players

GTA Online’s revenue largely depends on a small portion of users. Cerca 4% of players account for the majority of Shark Cards purchases. Esse high spending group supports the mode’s economic model. The rest of the base contributes smaller or zero volumes in microtransactions.

This dynamic is common in games with virtual item economies. Rockstar has not publicly commented on the leaked numbers. Analistas note that high-value individual transactions have already exceeded 500 thousand dollars in previous years.

Comparison with Red Dead Online

Red Dead Online has much lower numbers. The average weekly revenue is around 507 thousand dollars in the period between June 2024 and April 2026. The annualized projection is around 26.4 million dollars. The number of weekly active users is also lower, at around 970 thousand compared to around 9.9 million for GTA Online.

The two modes share the same microtransaction structure, but GTA Online maintains much higher engagement and spending even after more than a decade. Red Dead Online records a daily average below 100 thousand dollars in the period.

Rockstar – Claudio Borquez Arias / Shutterstock.com

Market reaction to the disclosure

After the data was released, shares of Take-Two Interactive rose in the following trading session. The market interpreted the numbers as demonstrating the franchise’s continued strength. The increase added significant value to the company’s capitalization in a single day, with an estimated gain of around 1 billion dollars in one moment.

Rockstar reinforced that the incident only involved non-material information and did not affect the development of ongoing projects. The company remains focused on the launch of GTA 6 scheduled for November 2026.

Accumulated revenue history

GTA Online has accumulated over 5 billion dollars in Shark Cards alone over the years since launch in 2014. Annual numbers show spikes during periods of higher engagement, such as in 2020. Mesmo In more recent years, the mode has maintained revenue above 400 million dollars in various periods.

The leak only covers part of 2025 and early 2026, with more than $109 million already recorded as of April. Essa Consistency explains continued investor interest.

What the leak doesn’t include

The published material does not contain player personal data, passwords or payment information. Também There is no game source code or details about GTA 6. The focus is on business metrics and performance of online modes. Rockstar confirmed the improper access, but minimized the reach.

Cybersecurity experts follow the case as an example of an attack via third-party services connected to large companies. The ShinyHunters group has a history of similar actions against other companies.

Implications for the future of the franchise

The leaked numbers highlight the importance of online modes for Rockstar’s strategy. The financial success of GTA Online allows for continued investment in updates and new content. The low revenue of Red Dead Online explains the lower support dedicated to the title in recent years.

The prioritization of consoles in GTA 6 makes sense given the observed revenue distribution. PC only accounts for about 3% of weekly microtransaction revenue.

Annual revenue evolution

Records show that GTA Online generated around 403.9 million dollars in 2024. In 2025, the value was around 400.4 million dollars. Nos first months of 2026, until April, accumulated revenue reached approximately 109.7 million dollars.

These values ​​demonstrate stability even after many years of the game’s availability. The all-time peak occurred during the pandemic in 2020, when engagement increased significantly.

Details about purchases of Shark Cards

Shark Cards accounts for about 74% of GTA Online’s total revenue in the recent period. The GTA+ subscription contributes the other 26%. Transações Individuals can achieve high values.

Records indicate that there were purchases in excess of $500,000 on more than 35 occasions over the years. An isolated transaction in 2020 reached close to 1 million dollars in a single day on a specific platform.

Distribution by countries

Estados Unidos players account for the majority of purchases. This country’s spending exceeds the sum of the nine other main markets combined. Essa concentration influences upgrade strategies and game events.

Other countries with a relevant presence include those with a large console base. Rockstar has not publicly detailed these numbers.

Context of the cyber attack

Access to data occurred through a failure in a third-party service. Rockstar confirmed that the volume of information exposed was limited. The company reported that the incident did not compromise major systems or affect the project schedule.

The ShinyHunters group published part of the files after the ransom was not paid. The disclosure sparked discussion about security in cloud services used by large companies.

Impact on market perception

Investors reacted positively to the leaked numbers. Visibility into GTA Online’s recurring revenue reinforced confidence in the franchise’s ability to generate stable cash flow.

The rise in shares occurred despite the exposure of internal data. Analistas see the episode as demonstrating the resilience of Rockstar’s business model.

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