Sonic Team boss explains why remaking old Sonic games would take the same amount of time as an unreleased title
Sonic Team’s main executive, Takashi Iizuka, revealed his desire for all classic titles in the Sonic franchise to be available on the latest consoles, but considered that the effort for such an undertaking would be better used in the development of completely new productions.
For many, the vast number of Sonic games may surprise. Since its launch in 1991, the series has collected a number of main console games equivalent to that of Mario titles for consoles and handhelds, despite starting six years later. However, while most Mario games are accessible on the Switch, the reality is different for Sonic, with many of its games unavailable on modern platforms.
Although some fans do not regret the absence of titles like Sonic Heroes, Sonic 2006 or Sonic Lost World on current devices, essential classics like Sonic Adventure 2, the Sonic Advance trilogy and the Sonic Rush duo cannot be played on PS5, Xbox Series X|S and Switch, although some are still available on computers.

In a conversation with YouTube content creator Jeremy Klinger, asked which Sonic game he would choose to be remade for the franchise’s 35th anniversary this year, Iizuka expressed, “When we think about all the games that have come out over Sonic’s 35-year history, I really wish I could play all of those old games on modern platforms.” He added that if he could “magically do it”, he would want “every Sonic game ever released to be playable now on current consoles”.
However, he laments that “the cost required to bring these games and not just port them, but remake them and make them complete experiences on this hardware” would be “pretty much the same in terms of resources, money, time and energy that it would take to create an entirely new title.” Iizuka added that the team is “really focused on creating new experiences to surprise people,” highlighting the challenge of modernizing old technologies and graphics, which often requires an engineering effort as complex as developing a game from scratch.
















