Creator of remake of Zelda: Ocarina of Time with Unreal Engine 5 ends project after ten years; see the reason
Relevant news marked the game modding community recently. The developer known as CryZENx reported the end of the project to recreate The Legend of Zelda: Ocarina of Time, a work that lasted around ten years using Unreal Engine 5.
Contrary to common expectations, the decision to end development did not come through legal action from Nintendo, as CryZENx did not receive copyright infringement notices (DMCA). The closure came exclusively from the creator himself, who is now planning his next steps and launched a survey to hear players’ opinions on future projects.
The developer expressed a desire to explore several initiatives simultaneously, seeking greater confidence and stability in his creative journey. He proposed to fans the idea of switching between multiple jobs, rather than focusing on just one. Among the game suggestions for future remakes or mods, series such as MDK, Turok, Twilight Princess, Donkey Kong 64, Metroid Prime Hunters and Sonic Adventure were mentioned.
The remake of The Legend of Zelda: Ocarina of Time, developed by CryZENx, stood out as one of the most recognized fan projects linked to the Nintendo franchise. The modder’s video development diaries racked up millions of views. Despite the closure, his work will remain accessible online, allowing players to download the various demo versions released over the years.
CryZENx’s decision to end the project is, in practice, a preventive action. This same month, Nintendo revealed plans for an official remake of Ocarina of Time. This announcement significantly increased the risk that, eventually, the company’s lawyers could take legal action against the modder, even if this had not happened before.
















